Remove Cinematics Remove Mobile Remove Puzzle
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How Drama and Fake Ads Convert To Real Profits

Deconstructor of Fun

Dylan Tredrea is a product & publishing consultant with over 12 years of experience in mobile free to play games at studios such as Disney, Rovio, Zeptolab, & CrazyLabs. I concluded from this experience: that narrative in mobile free-to-play games was often an immense waste of resources.

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What are AAA Games and Mobile Games?

iXie gaming

With the rise of the gaming industry, two distinct categories of games have emerged: AAA games and mobile games. As a result, mobile gaming is pushed aside in favor of AAA titles, which have their own position in the market. But now, we have more complex 3D mobile games like PUB-G. Can Mobile Games Be AAA?

AAA 52
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On the topic of cutscenes, do you think we will get to the point where fully pre-rendered cutscenes will be phased out entirely? Are there any other advantages to having a cutscene be pre-rendered rather than in engine besides the cutscene being “prettier” than the base graphics?

Ask a Game Dev

As in-engine rendering improves, AAA games will likely move away from pre-rendered cutscenes but AAA games are far from the only games that use cutscenes and have engines that can render high quality cinematic visuals (e.g. mobile, consoles with weaker hardware specs, indie games) for important parts. Certain genres of games (e.g.

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Using Pre-Production Planning to Simplify Film Scheduling

Filmustage

It's like having a rock-solid foundation for your cinematic castle without it, everything comes tumbling down faster than a poorly built movie set. From breaking down scripts (like solving a movie puzzle) to getting your team talking (without using smoke signals), every piece matters. Ready to become a scheduling superhero?

Film 52
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AppLovin's Modern Community and The Power of Game Narrative

Deconstructor of Fun

With a knack for puzzle, arcade, and simulation games. Making a successful Match-3 is one of the most challenging tasks a mobile game developer can tackle. They had a specific take on the metagame, focusing on underserved male puzzle players, and built their visual style towards that goal instead of increasing production complexity.

Puzzle 52
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How To Overcame Post-Launch Slump - The Case of Merge Garden

Deconstructor of Fun

Merge Dragons never strayed from merge mechanics and exclusively contained puzzles that players could solve by merging various items. The core gameplay was true and tested Match-3 puzzle while the meta game was merge inspired. T his kind of approach would be fairly outdated in the modern mobile game market. Tough question.

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Battle Legion - How to Launch and Grow a Strategy Game

Deconstructor of Fun

This is a guest post by Vinayak Sathyamoorthy , Group Product Manager at Reddit, an ex-Zynga Product Manager and an avid mobile gamer. The gaming industry has gone through a few interesting turns in that time, but by and large the biggest force in mobile free-to-play of late has been power User Acquisition teams. Vinayak Sathyamoorthy.

Games 52