Remove Cinematics Remove Puzzle Remove Scripting
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What do you think is best bang for your buck for dev time to player time (besides multiplayer)? Alternately, what’s the worst (but still worth it)?

Ask a Game Dev

This usually means content like cinematics, plotted narrative, voiced lines, action set pieces, puzzles, quick time events, scripted boss fights, that sort of thing. ALT To answer your second question, the inverse of this - the least devtime-efficient content - is game content that is primarily single-use.

Dev 52
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Using Pre-Production Planning to Simplify Film Scheduling

Filmustage

It's like having a rock-solid foundation for your cinematic castle without it, everything comes tumbling down faster than a poorly built movie set. From breaking down scripts (like solving a movie puzzle) to getting your team talking (without using smoke signals), every piece matters. Here's the kicker that script breakdown?

Film 52
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Unraveling film genres: Impact on audience engagement

Filmustage

The understanding of film genres is pivotal in comprehending the cinematic world, providing a framework to identify common patterns, themes, and structures within movies. For example, a viewer who enjoys solving puzzles might be more drawn to mystery films. Barbara Stanwyck , Fred MacMurray , and Tom Powers in Double Indemnity (1944).

Film 52
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Scheduling Techniques for International Filmmaking

Filmustage

In a world where production teams aim to capture five script pages daily, the silver screen demands more than just talent - it needs precision timing and careful coordination. From script breakdowns to location scouting, this guide explores the key techniques that keep international productions running efficiently.

Film 52
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VFX Breakdown Process From Concept to Final Render

Filmustage

Every step - from breaking down scripts to the final touches - calls for the perfect blend of creative genius and technical prowess. Dive into detailed VFX breakdowns and explore how your favorite cinematic moments come to life. At the heart of this revolution lies the critical need for precise script breakdown and sequence planning.

Render 52
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A comprehensive guide to in-demand roles in film and games

CG Spectrum

Game FX is interactive, responding to player actions in real time and prioritizing performance, while film FX is predetermined, high-quality effects crafted during post-production to enhance cinematic storytelling. Storyboard artist - Storyboard artists convert written scripts into a series of 2D images, known as a storyboard.

Film 52
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Friday Questions #3

Grumpy Gamer

Holding true to the spirit of Maniac Mansion (dollhouse view, no close-ups or cinematic presentation (think about the difference between Maniac Mansion and DotT)) saved us a lot. LostTrainDude: Where do you think improvement and evolution lie in the future of adventure games, considering their heavily-scripted nature?

Puzzle 130