Remove Cinematics Remove Render Remove Shaders
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

has an entirely new rendering architecture, which is divided into modern and compatibility backends. The modern one does rendering via RenderingDevice (which is implemented in drivers such as Vulkan, Direct3D 12, and more in the future). Rendering is significantly more efficient in Godot 4.0, Low level rendering access.

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Vertical Slice Breakdown - Dragon Age Veilguard

Ask a Game Dev

Expertise on visuals like lighting, rendering, shaders, etc. Expertise on visuals like lighting, rendering, shaders, etc. I posted a challenge for aspiring developers to identify as many specific features and systems as they could spot. My expertise is in gameplay, so that’s where I will be focusing.

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Flexible and Powerful Ray Tracing with NVIDIA OptiX 8

Nvidia

Used with a graphics API like OpenGL or DirectX, NVIDIA OptiX permits you to create a renderer that enables faster and more cost-effective product development cycles. It empowers designers to render high-quality images and animations of their products, helping them visualize and iterate on designs more effectively.

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Implementing Path Tracing in ‘Justice’: An Interview with Dinggen Zhan of NetEase

Nvidia

The rendering pipeline of Justice is built on physically based rendering (PBR). In the past, rasterized rendering of direct illumination, indirect illumination, reflection, and shadow were done with separated passes, which could not ensure accuracy. Why is physically accurate lighting important for the games you develop?

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Accelerate your Game Design, Development and Build with Unity Asset Store

Jaunty Bear Games

Fortunately the Unity 3D platform has a great selection of packages and assets to accelerate the build of tools, models, shaders, sound effects, animations etc. Use Unity Timeline to create cinematic content, game-play sequences, audio sequences, and complex particle effects. . Unity Technologies Assets. Universal RP.

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Godot 3.1 is out, improving usability and features

Mircosoft Game Dev

Visual shader editor. x branch used OpenGL ES 2.0 / OpenGL 2.1 ( GLES2 ) as its rendering API. This worked well, but had many limitations preventing us to use more modern rendering techniques. all rendering code was rewritten to use the more modern OpenGL ES 3.0 / OpenGL 3.3 renderer was removed. 2D skeletons.

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New Ray-Tracing, AI, Cloud, and Virtual World Tools Simplify Game Development at GDC 2022

Nvidia

It sits between the game and render API, and abstracts the SDK-specific API calls into an easy-to-use Streamline framework. Streamline’s plug-and-play framework sits between the game and render API. features the brand new Ray Tracing Acceleration Structure Instance Heatmap and Shader Timing Heatmap.