Remove Cinematics Remove UX Remove Writing
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A friend of mine wants to become a game designer without learning any other disciplines in game dev, he seems very sure this is possible but his confidence comes off as “idea guy” to me. I like thinking about design as well and how it could all fit together cohesively but I’m worried he’s setting himself up for failure by not learning another discipline to go along with it. Am I correct in this thought or am I being an jerk?

Ask a Game Dev

That might mean working on combat, quests, cinematics, narrative, itemization, UX, enemies, levels/environments, or any of a number of other specialties. A cinematic designer doesn't need to understand how to code but does need to learn how to use tools like Source Filmmaker to stage and block cinematics.

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Upcoming Panel at SXSW Online 2021

Game Design Aspect

Her writing credits include 1999 Independent Games Festival winner Terminus, MMO Hall of Fame inductee Wizard101, and the 2007 PC RPG of the Year, The Witcher, for which she was nominated for a Writers Guild of America Award in Videogame Writing. Juliana is regarded as a pioneer in the world of spatial art/design. Matthew Farber, Ed.D.

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Ask a Game Dev - Untitled Article

Ask a Game Dev

Often writes the least code overall among the engineers, but the code she writes is also the most mission critical because she has the best understanding of how everything fits together. Writes shaders, writes scripts, works with code. Storyboard Artist : Maps out how cinematics should look. She writes that stuff.

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How Cookie Run Bakes its Monster Revenue

Deconstructor of Fun

Because of that, Cookie Run: Kingdom created 3-4 different assets for each character: Standing Pose Gacha Pose Cinematic/Campaign Pose 4 different angles of a top down view It is hard to imagine the amount of work that went into creating corresponding animations for each type of asset. victory, failure, captured by players, etc).

Baking 52
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A comprehensive guide to in-demand roles in film and games

CG Spectrum

Game FX is interactive, responding to player actions in real time and prioritizing performance, while film FX is predetermined, high-quality effects crafted during post-production to enhance cinematic storytelling. They turn the vision of game designers into a functional reality, writing the code that governs how a game behaves.

Film 52
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The Lost Ark Has Found its Way

Deconstructor of Fun

Gameplay: A satisfactory and standard production As a title made within the classical Korean MMORPG framework, the core UX is similar to that of other Korean MMORPG, including character design, storyline, career system, raids, etc. However, there are not many innovative areas in the core gameplay and UX.