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The Economics of a 2D Adventure Today

Grumpy Gamer

We’ll assume we’re not going to pay for anything beyond the required co-op and MDF, but it might be a wise investment to buy some better placement. These cost go to cover in-store advertising, news-paper circulars, etc. We also have the cost of the box, CD, manual, shipping, graft, etc.

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The Economics of a 2D Adventure Today

Grumpy Gamer

The total cost for a 12 month project - including a standard 20% overhead for insurance, taxes, graft, paper-clips and a little rounding up - comes to: Project Development Total: $950,000. We'll assume we're not going to pay for anything beyond the required co-op and MDF, but it might be a wise investment to buy some better placement.

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Why Rovio is Such a Juicy Catch

Deconstructor of Fun

Playtika noted that Rovio’s IP, namely the Angry Birds franchise, plus the scale of its user base would combine well with its monetization and live ops expertise. Its flagship game remains Angry Birds 2, thanks to a successful rebirth in 2016 ( see Deconstructor of Fun’s breakdown here ) and live ops ever since.

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Logjam as mourning wood

Radiator Blog

When the axe animation reaches 100%, I set a clipping plane (by Ronja) on the target object, then duplicate it with a reversed clipping plane. (About my splitting tech: I didn't manually model pre-split meshes, it's all dynamic via shader. This creates two halves, and I apply opposite physics forces on both to push them apart.