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Modulate scales ToxMod AI voice chat moderation tool with AWS

AWS Games

How ToxMod works Prior to a client deploying ToxMod, Modulate works with them to feed its code of conduct into the tool, and complete a trial run with the client’s human moderation team. To minimize overhead, it batches audio clips to create queues for processing. ToxMod infrastructure.

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[Tutorial]Static-Occlusion-Culling, A great solution for improving culling performance during rendering - Guide to Cocos Cyberpunk Source Code

Cocos

This article will delve into the principles and code of the static occlusion culling solution in Cocos Cyberpunk. Cocos Cyberpunk is a complete open-source TPS 3D game developed by the Cocos Engine official team to showcase the engine’s capabilities in creating heavy 3D games and to boost the community’s learning motivation.

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GSoC 2019 progress report #1 (part 1)

Mircosoft Game Dev

As announced previously , Godot is participating for the second time in the Google Summer of Code (GSoC) programme, which lets students from all over the world work for three months on specific projects thanks to a Google stipend. We are now at the middle of the coding period, so students have around 6 weeks left in the GSoC programme.

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[Tutorial]Make the game run smoothly on high-end, mid-range, and low-end devices - Guide to Cocos Cyberpunk Source Code

Cocos

This series of articles will analyze the source code from various perspectives to improve your learning efficiency. Download the project source code for free at: [link] Preface As one of the core skills of a lead programmer in large projects, I recommend those who have not yet mastered it to catch up quickly.

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GSoC 2019 progress report #3

Mircosoft Game Dev

For the second time, Godot took part in the Google Summer of Code (GSoC) programme, which lets students from all over the world work for three months on specific projects thanks to a Google stipend. The integrated script editor in Godot lacks features found in editors like VS Code, Sublime, Emacs, etc. GSoC journey.

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Singletons In Unity – How To Implement Them The Right Way

Awesome Tuts

You’re going to have one or a couple of them and they save you a lot of time because they provide an easy way for classes to communicate between each other. The code on line 22 will make sure the game object on which the Singleton class is attached to will not get destroyed when we move between the scenes.

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Godot Tactics RPG – 03. Input & Camera

The Liquid Fire

The other is that the Axis components in the input manager are split up as one Axis each for positive and negative, and when we check the axis in code, we call a function with the two as parameters. The z position isn’t really needed for Orthogonal view, but if its set too close, we get some weird clipping.

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