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Hello, fellow indie gamers and RPG enthusiasts! After fiddling around and running some tests, Will was able to make it so that the character can effectively roll through various environmental objects - like the barrels shown in the clip below - to destroy them. How's it going? We hope well. Wait, wait, wait. link] Sound Design.
However, if we jump back into our inspector tab and select “is trigger”, essentially, we’re changing this object from a collision object to a trigger object. So what we’re saying here essentially, is that “on collision” we want Bolt to look for the tag of this particular game object. So we need to find the tag of our game’s character.
Welcome back to the newest issue of the Kristala Dev Blog, a monthly compilation chronicling all the magic and mystery the Astral Clocktower Studios dev team puts into indie ARPG Kristala every development sprint. Hello, dearest of friends and finest of high-fantasy enthusiasts!
You just left reality and fell into a portal to the fantasy world of Ailur, the fictional planet that serves as the setting for 3D Dark Fantasy ARPG Kristala—an indie game developed by women-owned independent game studio, Astral Clocktower Studios (hey, that's us!). Fixing collision on trees. Welcome, beautiful creatures!
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