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Last issue, we shared 3D Character Designer Bianca's progress on the model for our Nisargan forest nymph NPC. He also addressed some last-minute, temporary needs - like writing the content for our PlayNYC build's tutorial widgets. Take a look!
As mentioned above, you can get additional details on each of these individual pieces (and the roles they play in the Kristala demo) by joining our new Patreon campaign, where we regularly share a ton of behind-the-scenes tidbits and exclusive content. Here's a little clip Allie snagged while making changes to these combat VFXs.
This is a clip of the Heider-Simmel animation. How can I get this NPC to convey a specific emotion if I don’t have that specific animation in my toolbox? How should I space out my content to create the pacing I want?
We’ll be sharing some clips from David’s recording sesh for Hiratrola—plus many more making-the-trailer goodies—over on the Kristala Patreon hub , so join us over there if you’d like to snag some exclusive Kristala content you definitely won’t find anywhere else. Concept Art. Check it out! No, we didn't think so. Low Stagger Sequence.
Previs animator - Previs artists create and block out 3D digital content that helps visualize what a scene, set, or certain actions will look like before it’s filmed, created, or finalized. Still from Katy Perry's 'Cry About it Later' video clip animated by 2D animation filmmaker, Sykosan. What does a 2D animator do?
CONTENT WARNING 1: I mention a suicide from a century ago. CONTENT WARNING 2: the game is rather explicit, but I've kept the imagery in this post relatively tame, at a semi-NSFW / soft-R rating. Some players may try to guess an NPC's sexual mood based on stereotypes like muscular tops, skinny submissive twink bottoms, etc.
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