Remove Clipping Remove Content Remove Point and Click
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Want to make a great game trailer? Optimize it for social media

PreMortem.Games

Get to the point Seriously though, show what the game looks like when it’s being played. A trailer posted in this context is more about giving a tiny sample to then get someone to click through. It could even be one clip if there’s enough interesting stuff happening consistently.

Media 104
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VFX Breakdown in Animation vs. Live-Action: Key Differences

Filmustage

VFX covers the blend of computer-generated imagery with filmed content and creates completely digital worlds. The difference between animation and live-action VFX starts at their beginning points. Content demand has skyrocketed, and studios must balance faster production with budget limits.

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Secrets in Videogames

Keith Burgun

A secret is a bit of content – a part of a level, an item, a character, or any other thing in the game, which is (for lack of a better term) “missable” I hate to use the term missable, because that has a negative connotation, but it also points to an important part of what secrets are.

Fantasy 52
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How to Start Keyframing in Animation

Game Designing

A keyframe is the most crucial part of each frame, as it defines the start and end points. Some of the biggest benefits of keyframing include: Highlights Important Content Zooming in on essential text, objects, or characters is a great way to highlight important information. What Are Keyframes? onto the keyframe.

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[Tutorial]Make the game run smoothly on high-end, mid-range, and low-end devices - Guide to Cocos Cyberpunk Source Code

Cocos

Thanks to the Cocos Cyberpunk team, I can finally share this content. Main Content Some problems seem complicated, but as long as you see through the essence of things, they will be easy to solve. The above words may have seemed too abstract, let’s get straight to the point, the main content of this article.

Code 52
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Godot Tactics RPG – 05. Pathfinding

The Liquid Fire

As we need to find all possible tiles a unit can move to, A* quickly bogs down because it is designed to find a single path from point A to B as quickly as it can, but finding a path from A to B-Z is a lot of individual paths. The original start point, and one tile that has already been added to the queue in the previous step.

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The 2020 Holiday Shopping Guide for Board Game Lovers

Brand Game Development

When that area is complete, that meeple scores points for its owner. Players are merchants of the Renaissance trying to buy gem mines, means of transportation, shops—all in order to acquire the most prestige points. The longer the routes, the more points they earn. Description from Board Game Geek. Splendor – $38.

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