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VFX Breakdown in Animation vs. Live-Action: Key Differences

Filmustage

VFX covers the blend of computer-generated imagery with filmed content and creates completely digital worlds. Live-action productions use SFX with practical elements like pyrotechnics, prosthetics, and mechanical props captured by the camera. Content demand has skyrocketed, and studios must balance faster production with budget limits.

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The Kristala Dev Blog - Issue #32

Astral Clock Tower Studios

As mentioned above, you can get additional details on each of these individual pieces (and the roles they play in the Kristala demo) by joining our new Patreon campaign, where we regularly share a ton of behind-the-scenes tidbits and exclusive content. You can also see how the Bioshroominescence item will be attached to the player in game.

Dev 52
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A comprehensive guide to in-demand roles in film and games

CG Spectrum

.” - Bryan Bentley, 3D Modeller (Rango, The Golden Compass, The Incredible Hulk) 3D modelers are world builders who help flesh out scenes in a film or game, digitally sculpting the environments, props, and characters of a production.

Film 52
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A day in the life of a narrative designer

Game Global

This is a clip of the Heider-Simmel animation. How should I space out my content to create the pacing I want? We must understand (and preferably help create and document) the game as a whole: from core mechanics to level design to cinematics, and everything in between. Creative writing.

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The Kristala Dev Blog - Issue #36

Astral Clock Tower Studios

We’ll be sharing some clips from David’s recording sesh for Hiratrola—plus many more making-the-trailer goodies—over on the Kristala Patreon hub , so join us over there if you’d like to snag some exclusive Kristala content you definitely won’t find anywhere else. Props on props on props. Concept Art. Check it out!

Dev 52
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Call of Duty: Online is dead. Long live Call of Duty: Online!

Deconstructor of Fun

The first question around non-PVP content (single player campaign, Zombies) was resourcing: non-PVP content required the most development heads and was the least retentive in the long term, since players tended to not return after completing it. The team also experimented with a third person-only melee mode.

Content 52
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The Future of AI in Video Production: Innovations and Impacts

Filmustage

Artificial intelligence always finds new ways to amaze film and content makers. We have AI for visual effects, automated clipping, smart video creation the list can keep going. AI in video editing software can organize clips, detect scene changes, or even recommend next techniques based on the cut you already have.

AI 52