Remove Clipping Remove Feature Remove Playtesting
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Question for the Cocos Creator Devs

Cocos

Also, I’ve been toying around with the animation tool’s “embedded player”… I realize it’s still experimental feature, but it got me thinking… is there a way that we can preview a spine animation in editor without having to manually playtest the game? Particularly in the animation timeline tool?

Dev 40
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Teleportation Mechanics

Grid Sage Games

When it came time to implement this feature last month, I discovered both sets of notes and realized they were describing two somewhat different systems! The High-powered variety has a pretty significant range boost as well. Both can fit into the lore rather nicely, though, and in fact be related to one another.

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A day in the life of a narrative designer

Game Global

Our most important storytelling tool is not the written word: We use the game’s feature set to tell its story. We need to understand, at least at a high level, all of its features. This is a clip of the Heider-Simmel animation. That’s why we have to understand the feature set. Championing the vision.

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The Kristala Dev Blog - Issue #33

Astral Clock Tower Studios

Because the Nisarga clan dwells within planet Ailur's vast, forested lands, their armor typically features a stunning array of vibrant, green hues and warm shades of brown. The green crystal featured on the staff helps indicate that it's a Nisarga clan weapon, and the purple details on the shiv make it distinctly Myrtunan. 3D Modeling.

Dev 52
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The Scrap Engine

Grid Sage Games

Of course that might make them a little less representative of the kind of system we’d need later, and therefore require more changes down the road (spoiler alert: it did :P), but at least it would be easier to wrap my head around this crazy feature while working on the building blocks. QoL/UI Features. Construct Creation.

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Call of Duty: Online is dead. Long live Call of Duty: Online!

Deconstructor of Fun

Content was added at a constant clip: new weapons, new rule-based modes and maps were dropped every month, and new modes came in every quarter with major content beats during Chinese New Year and in the summer (when engagement peaks). while competition would ship 3x the features and find success with at least some of them.

Content 52
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Zugzwang as a pole dance upward unto heaven

Radiator Blog

Here I take direct inspiration from some of my peers featured in the Cruising Pavilion: architect John Lindell 's "social structure" sculptures and artist Andreas Angelidakis 's "Cruising Labyrinth" (pictured below). My modern PDF edition features modern typography, her last letters, and some historical context and footnotes.

Code 100