Remove Clipping Remove Localization Remove Mesh
article thumbnail

Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

. • Fixed native side LOD screen share calculation using local coordinates, causing calculation error. Fixed an issue where Mesh objects created through MeshUtils.createMesh caused data anomalies. Fixed an issue where the setter for the Mesh:: _ hash attribute was not bound. .

Render 52
article thumbnail

Cocos Creator 3.8.5 forum version [12.04]

Cocos

Fixed a bug where the localized editor could not be used. Incorrect mesh instanced attribute handling for INT type attributes. Clipping module now supports linked flags, such as manual loading of Spine. Bug Fixes Fixed a bug causing abnormal error messages when opening a project. ScrollView frequent object creation problems.

Bug 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Creating a See-Through | X-Ray Effect In Unity – Shader Tutorial

Awesome Tuts

The vert function on line 37 uses UnityObjectToClipPos which will transform the mesh vertex position from local object space to clip space. On line 33 we have the fragInput struct which has one float4 variable that will give us information about the screen space position.

Shaders 90
article thumbnail

Logjam as mourning wood

Radiator Blog

About my splitting tech: I didn't manually model pre-split meshes, it's all dynamic via shader. When the axe animation reaches 100%, I set a clipping plane (by Ronja) on the target object, then duplicate it with a reversed clipping plane. Audubon famously hated bald eagles and thought they were cowardly thieves.