Remove Clipping Remove Mesh Remove Simulation
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Cocos Creator 3.8.5 forum version

Cocos

Incorrect mesh instanced attribute handling for INT type attributes. Clipping module now supports linked flags, such as manual loading of Spine. Improved project build prompts for scripts, engines, and native simulators. ScrollView frequent object creation problems. Crashes on Android from repeated game entry/exit.

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Soft Body in Godot 3.1

Mircosoft Game Dev

It is now possible to create cloth simulation and soft bodies by just adding a node. To create a Soft Ball is to add a SoftBody node and add a mesh to it, in this case I used a sphere maded in Blender (I used a custom mesh because the sphere created dynamically by Godot is not completely closed, but just for a test you can use it).

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Cocos Creator 3.8.5 forum version [12.04]

Cocos

Incorrect mesh instanced attribute handling for INT type attributes. Clipping module now supports linked flags, such as manual loading of Spine. Improved project build prompts for scripts, engines, and native simulators. ScrollView frequent object creation problems. Crashes on Android from repeated game entry/exit.

Bug 52
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Logjam as mourning wood

Radiator Blog

It's about forestry, masculinity, and history, but on a surface level it's a simple work simulator with a burly stripper and occasional twists. About my splitting tech: I didn't manually model pre-split meshes, it's all dynamic via shader. CONTENT WARNING: Some of the screenshots have some CG nudity in them. It is "NSFW".