Remove Clipping Remove Point and Click Remove Scripting
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Cocos Creator 3.8.5 forum version

Cocos

Clipping module now supports linked flags, such as manual loading of Spine. Enhanced scene view selection logic for prefabs: First click selects the prefab root node. Subsequent clicks prioritize the target point and gradually select upward. Optimized script-heavy projects to reduce wait times after modifications.

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Creating a See-Through | X-Ray Effect In Unity – Shader Tutorial

Awesome Tuts

A shader is a script where you write code that determines how the colors will be rendered based on various scenarios like lighting and material configuration. Inside your Unity project, create a new folder and name it shader scripts. Now that we have the shader, create a new material by Right Click -> Create -> Material.

Shaders 90
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Cocos Creator 3.8.5 forum version [12.04]

Cocos

Fixed a bug where preview clicks in the editor were misaligned when the window scaling was not set to 1. Clipping module now supports linked flags, such as manual loading of Spine. Enhanced scene view selection logic for prefabs: First click selects the prefab root node. PR Editor New Features Support google play build target.

Bug 52
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Godot Tactics RPG – 03. Input & Camera

The Liquid Fire

Setting Up Input Mapping I think the biggest things in Godot that are a bit different with input are that the mouse scroll wheel is considered a button click. One click for each ‘tick’ the wheel scrolls. The z position isn’t really needed for Orthogonal view, but if its set too close, we get some weird clipping.

Tile 59
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The gentleman with a rocker's heart: Guy Ritchie

Filmustage

However, a look at Madonna's ad for BMW M5 shot by Guy Ritchie reveals many of his signature directorial cues - head-banging clip editing, daring shots and angles, slowing down and speeding up the image as well as his trademark visual humor. The numerous techniques used by Ritchie can be grouped into one category called "clip editing".

Film 52
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GSoC 2019 progress report #3

Mircosoft Game Dev

Improvements to the Visual Scripting System by Swarnim Arun. Improvements to the Visual Scripting System – Swarnim Arun. Project: Improvements To Visual Scripting System. Visual Script graph unification. The graph for the Visual Script has been unified , that is, all the functions are shown in the graph simultaneously.

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VFX Breakdown in Animation vs. Live-Action: Key Differences

Filmustage

The difference between animation and live-action VFX starts at their beginning points. Animation projects run into problems with render artifacts, character clipping, and simulation errors. Live-action projects seamlessly blend computer-generated elements with real footage and create worlds connecting reality with imagination.