Godot gets CSG support
Mircosoft Game Dev
APRIL 27, 2018
The aim of CSG in Godot is for it to be used in level prototyping. Unreal has always offered similar boolean CSG, while Unity has recently acquired ProBuilder (which is a different type of tool, but still aimed at prototyping level geometry). This technique allows to create simple versions of most common shapes by combining primitives.
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