article thumbnail

Worker co-op dev The Glory Society has shut down

Game Developer

The four-year-old studio founded by two of the Night in the Woods developers is closing down and cancelling its debut project Revenant Hill.

Co-op 345
article thumbnail

New indie, NEARstudios founded by ex Bethesda, Bioware and Naughty Dog devs

Game Developer

Its debut release, Hawthorn, is a co-op sandbox RPG inspired by Skyrim and Stardew Valley

Co-op 305
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Wrapping up 2024 • Celebrating the life and works of solo developers

PreMortem.Games

Financial success Solo dev Tuomas Auronen , operating under the name Redbeak Games , looks pretty relieved three days after the launch of his game Mortal Glory 2. The game is developed by Californian solo dev Michael Cosio, working under the name of Tainted Pact. Here Below is an attempt to pool resources between small devs.

article thumbnail

Solo dev Jason Nicot on his new project Sanctua “A more mature party game”

PreMortem.Games

In this co-op multiplayer game a group of players have to work together to escape a cursed tomb. The post Solo dev Jason Nicot on his new project Sanctua “A more mature party game” appeared first on PreMortem Games. But with one of the players corrupted, escape is easier said than done.

Dev 239
article thumbnail

Summer 2025 Game Development Student Internship Roundup, Part 2

Ask a Game Dev

Associate Development Manager Co-op/Internship - Summer 2025 (Sports FC QV) Game Product Manager Intern (Summer 2025) Music Intern EA Sports FC Franchise Activation Intern Associate Character Artist Intern Client Engineer Intern Visual Effects Co-Op Associate Environment Artist Co-Op (Summer 2025) Game Design Intern (Summer 2025) Game Design Co-Op (..)

Co-op 52
article thumbnail

Solo dev Simon Taylor saw his game Smash Dungeon fail “The journey comes to an end”

PreMortem.Games

I made a few J2ME games as a solo dev and also collaborated on a couple with another solo dev -which did ok- but I mostly got by with contract work.” I saw someone else mention a work life balance and being a solo dev can become all consuming. For now the journey feels like it’s come to an end as a solo dev.

Dev 118
article thumbnail

4 Lessons from Pandemic for Aspiring Board Game Designers

Brand Game Development

A well-designed co-op game like Pandemic stands out among the crowd. In my anecdotal experiences, a new co-op game almost always gets a “ooh, it’s a co-op!” The post 4 Lessons from Pandemic for Aspiring Board Game Designers appeared first on Brandon the Game Dev.