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Here at PreMortem.Games, we have great admiration for developers who tackle the entire game development cycle on their own. Because, lets be honest, creating games is hard and it takes a special kind of developer to choose the solo path. This game represents me as a developer, he says. I get excited to implement wacky ideas!
Battle passes have crept into almost every mobile game genre imaginable, with our platform showing that 66% of mobile games in the top 20% have incorporated the feature. We’ve updated the blog post with new battle pass implementation examples and best practices for introducing the feature into your mobile game.
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However, chocolates and flowers aren’t always enough—a memorable gift, such as a gadget or game, might feel a lot more meaningful. Gaming isn’t inherently romantic or sexy, of course. To lighten your load, we’ve compiled a list of our favourite gaming-themed Valentine’s Day gift ideas.
In the latest episode of the DoF Podcast, Mishka reconnects with Rina Onur Sirinoglu, CEO of Spyke Games, to talk about her exciting new mobile gaming venture, which recently secured a $55 million seed round. Rina co-founded Peak Games, which has become a game-changer in the Turkish gaming scene.
Playrix is one of the powerhouses in the puzzle genre thanks to Gardenscapes and Homescapes’ current success. And while those two titles dominate the top charts, Playrix road to the top started a long time ago with a non-assuming little game know as Township. The game was launched in 2011 as a freemium social game first as Google+ (!)
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Short games are ubiquitous in the realms of PC and browser gaming, often getting lost in the blizzard of products available. But it doesn’t have to be so, at least according to Paulo Luis Santos, founder and head of Brazil-based Flux Games , which is touting a new label called Short N Sweet.
They say imitation is a form of flattery, and there’s no shortage of mobile games that share a striking similarity with other popular titles in the PC, console and mobile markets. And that’s exactly the case with the chart toppers Stumble Guys and Eggy Party, two mobile clones of the 60-player knock-out party game, Fall Guys.
I believe that the deprecation of the IDFA will catalyze a period of accelerated consolidation in the mobile gaming space via M&A. Smaller, single-game mobile gaming studios will see their growth trajectory obstructed completely and suddenly. The valuations of these companies will drop rapidly.
Cooperative multiplayer is an oft-underused method of allowing people to play games together in a more accessible and casual manner. Not to say that those games aren't well designed and enjoyable overall. Of course, many games have also managed to solve this problem, either intentionally or as a side effect of another mechanic.
A really good, polished game that tries something different? My family just finished playing the hit co-opgame It Takes Two. I played it with my wife, and our teenager who was on hand to help us out when the game got too hard. Also, since I wrote this, it won Game of the Year from a popular infomercial.)
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TWIG 220 The problem with Kotaku and why Xbox Game Pass is the doom Missed a previous newsletter? The Real Danger of the Microsoft's Activision Deal & 2023 Predictions for Blockchain Games. These efforts were hampered by what it identified as increased market competition, particularly in the puzzle genre.
Sports genre grew with nearly every sub-genre up, except Realistic Racing (CSR2 declined 11% and no new games scaled up). Racing Games Mario Kart lifted the whole Arcade Racing sub-genre to a massive +520% YoY growth, while Realistic Racing saw it’s fortunes dwindle (-10% YoY) compared to last year.
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If you really wanna go nuts, try to define what a “game” is. I mean, Hidden Object Games barely even count as an activity. And yet, we know they are games, because they have “game” in the name. things about making and writing about games for 30 years is the patterns you get to see.
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