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In Guntouchables enemies power up with the upgrades that you leave behind

PreMortem.Games

It always triggered so much explanation that we decided to abandon it, explains co-founder and CEO Martin Sommer. To make sure all upgrades and weapons are properly balanced, Game Swing does playtests throughout development. But we use both internal and external playtests a lot to determine what is right for the project.

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In Guntouchables enemies power up with the upgrades that you leave behind

PreMortem.Games

It always triggered so much explanation that we decided to abandon it”, explains co-founder and CEO Martin Sommer. To make sure all upgrades and weapons are properly balanced, Game Swing does playtests throughout development. “We But we use both internal and external playtests a lot to determine what is right for the project.”

Co-op 138
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Wrapping up 2024 • Celebrating the life and works of solo developers

PreMortem.Games

Developer Dmitriy Gusev , operating under the name Diedemor Studio, made this game by himself. In this co-op multiplayer game a group of players have to work together to escape a cursed tomb. All in Jordan Mochi has been working on his debut game Conscript for 6 years under the name of Catchweight Studio.

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Solo dev Jason Nicot on his new project Sanctua “A more mature party game”

PreMortem.Games

In this co-op multiplayer game a group of players have to work together to escape a cursed tomb. After a year of preparation, while making my first game after work hours, I launched Choose Red Studio with the ambition to create pure experiences, respecting players and everyone involved in the project. It’s impressive.”

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