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2024 Cherry-picks

Mircosoft Game Dev

Enjoy co-op gaming and procedurally generated worlds in Unrailed 2. Submissions are handled via our own showreel page and always announced on our blog , so keep a close eye on those if you are interested in pitching your own game for the next one.

Engine 40
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Starship Troopers Extermination Won’t Launch: Proven Fixes

Game Errors

Starship Trooper Extermination is a recently released co-op first-person shooter game currently in early access. In addition, since the GPU renders all computer visuals, a computer’s ability to run games smoothly is dependent on it. Update GPU Drivers Time needed: 4 minutes.

Co-op 52
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A Guide to Designing Multiplayer Games

Logic Simplified

Here, the game is overpowered (OP) by the strategies and calls for a balanced approach for individual players involved in the game. And now, there are Accessibility features that can be added to the game settings like captions, color blindness, co-pilot mode, speed adjustment, skip levels, and more to assist the players.

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The Economics of a 2D Adventure Today

Grumpy Gamer

We might want to go with a pre-rendered 3D look rather then the traditional 2D animation found in a lot of 2D adventure games. Doing pre-rendered 3D might be a little more expensive because the tools tended to cost a lot, and 3D animators (as a rule) can be more expensive. This is called Cost of Goods, or COGs for short.

Retail 130
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The Economics of a 2D Adventure Today

Grumpy Gamer

We might want to go with a pre-rendered 3D look rather then the traditional 2D animation found in a lot of 2D adventure games. Doing pre-rendered 3D might be a little more expensive because the tools tended to cost a lot, and 3D animators (as a rule) can be more expensive. Retail $29 = Wholesale $22. Retail $39 = Wholesale $30.

Retail 100
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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

So do they compete or co-exist peacefully? Rendering Rendering can optimize post-processing game development, so it’s worth considerable attention when selecting a gaming engine. Longer rendering time. Superior rendering technique. Deus Ex The year is 2052, and the world is a dangerous and chaotic place.

Engine 52
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How to Scale A Games Company | Travis Boatman, Gigi Levy-Weiss, & Kristian Segerstrale

Deconstructor of Fun

Kristian Segerstrale : Kristian was a co-founder of Glu mobile, CEO of Playfish acquired by EA, was a seed investor in Supercell, was a senior exec at EA, and now is the CEO of Super Evil Megacorp which will soon release their new MOBA shooter called Catalyst Black ( [link] ). and now is the CEO of Super Evil Megacorp. This is all tech.

Games 52