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Weve unified the code to make sure it works the same on both platforms, and weve fixed some bugs. GH-94783 ) Change NavigationMesh to also parse collision shapes by default. You can now export typed dictionaries from scripts and benefit from a much improved Inspector UX to assign the right keys and values.
Revamped collision layer grid in the inspector. To simplify some of the most common constructs in input handling code for character movement, Aaron Franke ( aaronfranke ) added two new helper methods : Input.get_axis() and Input.get_vector(). HTML5: PWA, Godot/JavaScript interface, AudioWorklet. Dynamic BVH for Godot Physics 2D.
See this demonstration made by MewPurPur : Improved ColorPicker UX ( GH-62910 ). Vitika Soni ( Vitika9 ) reworked the features and user experience of Godot’s ColorPicker during Google Summer of Code 2022. The second part of her work has just been merged, and should significantly improve the ColorPicker’s UX.
See this demonstration made by MewPurPur : Improved ColorPicker UX ( GH-62910 ). Vitika Soni ( Vitika9 ) reworked the features and user experience of Godot's ColorPicker during Google Summer of Code 2022. The second part of her work has just been merged, and should significantly improve the ColorPicker's UX.
macOS: ARM64 build, code signing. Physics: Many fixes to one-way collisions. Fixes to KinematicBody collisions. Cylinder collision shape for GodotPhysics. macOS: ARM64 build, code signing. It was reusing parts of the code for baking GIProbes, and that made it quick but not great in terms of quality.
Coding tools. as default target, and the rewrite of the Mono-specific editor code in C# (ported from C++). our contributor Yuri Roubinsky did a huge rework of the new visual shader's UX , and eventually assumed full maintainership of the feature. Coding tools. Visual Shaders overhaul. Graphics/Rendering improvements.
Note: Breaks compatibility for users of this plugin, but it's easy to adapt your code. Files: Improve UX of drive letters ( GH-36639 ). HTML5: Switch key detection from keyCode to code ( GH-39298 ). Physics: Test collision mask before creating constraint pair in Godot physics broadphase 2D and 3D ( GH-39399 ).
when running in the editor, or exporting a debug build) will properly handle such situations and, when using the debugger, provide a clear error message so that the user code can be adapted to prevent the issue. Files: Improve UX of drive letters ( GH-36639 ). HTML5: Switch key detection from keyCode to code ( GH-39298 ).
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