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From the nuances of technological advancements to the ideological tug of war between indie creators and corporate giants, the discussion spanned a variety of pertinent topics within the gaming industry. The conversation also addressed the concerns of indie developers struggling to preserve their unique vision amid growing corporate influence.
First time game developers Max Nielsen and João Martinez form Grenaa Games , a Sweden based indie game studio. “We He also helps come up with ideas and cool concepts and we cooperate very closely. I do all the coding, game design, day to day production stuff, basically everything else.
Japanese indie game developer Yamada has used ChatGPT as a key design element for his latest project, Doki Doki AI Interrogation. Instead, he sought to explore what new gaming experiences could be uniquely offered by AI, leading him to the concept of interrogation—a familiar yet unexperienced scenario for many.
Yet, for indie dev Almar, it offered an escape from the corporate rat race he felt trapped in. So, almost two years ago I decided to fully embrace the indie path and became a solodev.” I usually start with a location or concept from which I build a ‘mind map’. This concept grew organically from a single idea.
First time game developers Max Nielsen and João Martinez form Grenaa Games , a Sweden based indie game studio. “We He also helps come up with ideas and cool concepts and we cooperate very closely. I do all the coding, game design, day to day production stuff, basically everything else.
The indie game that does this especially well is A Space for the Unbound by Mojiken Studio. We made a pilot trailer and concept art that served as a main aesthetic code for the art style. Video games have the ability to transport users to another place and time.
First time game developers Max Nielsen and João Martinez form Grenaa Games , a Sweden based indie game studio. “We He also helps come up with ideas and cool concepts and we cooperate very closely. I do all the coding, game design, day to day production stuff, basically everything else.
First time game developers Max Nielsen and João Martinez form Grenaa Games , a Sweden based indie game studio. “We He also helps come up with ideas and cool concepts and we cooperate very closely. I do all the coding, game design, day to day production stuff, basically everything else.
Every man and his dog has made an indie game but no one has painted a game yet. A point of interest in the indie game sea.” It’s the combination of art, coding, music, sound design, graphic design, writing, acting, animation, sculpture, and then at the end you can play it! Especially an indie 2D side scroller puzzle game.
Every man and his dog has made an indie game but no one has painted a game yet. A point of interest in the indie game sea.” It’s the combination of art, coding, music, sound design, graphic design, writing, acting, animation, sculpture, and then at the end you can play it! Especially an indie 2D side scroller puzzle game.
I was interested in getting the concept of passing in the direction you were pointing with an analog stick to feel just right, so I created simple 2D ball physics and a system where the longer you hold A, the stronger your pass will be. I made the change on the spot (it was a one-character change in my code).
The indie game that does this especially well is A Space for the Unbound by Mojiken Studio. We made a pilot trailer and concept art that served as a main aesthetic code for the art style. Video games have the ability to transport users to another place and time.
After briefly pursuing a different concept, he began developing what would become “Crossfar.” The documents are comprehensive, and the GameLift SDK code is clean and well-commented; going through it all was like reading a love letter from one developer to another.”
You're just in time for the latest installment of the ever-enchanting Kristala dev blog, a monthly compilation of the game development completed for indie 3D dark fantasy ARPG Kristala in November 2020. Make sure you stop by our Concept Art section in this issue of the blog to get a sneak peek at what the armor sets will look like.
The dev blog is where we share all the behind-the-scenes dev action for Kristala, a 3D Dark Fantasy ARPG developed by the incredibly talented team at women-owned indie game studio, Astral Clocktower Studios. Concept Art. Take a look at some of the recent armor concepts our talented artist James created this month.
If you take the wrong path, or you follow low-quality resources you’ll pick up bad coding practices, poor optimization techniques, and overall a bad structure for a game project. The focus of this post is going to be for those who want to make game development their career and those who want to create indie games and sell them.
Becoming a Kristala Patron also means you'll unlock a special, secret code that'll gain you tons of bonus entries for our upcoming PS5 giveaway! and try your luck at winning a FREE PS5 Disc Edition, courtesy of women-lead indie games studio, Astral Clocktower Studios. Concept Art.
In addition to developing educational/gaming experiences, she has honed her artistic skills as a concept and gallery-showing artist while pioneering, empowering and supporting grassroots tech meetups and communities.
The gaming industry is no longer a niche, and there are lots of opportunities from major studios through to indie developers. Roles Within the Video Game Industry Games Designer – This role creates and develops the concepts that become video games, including stories, characters and more. Get yourself known in the industry!
Understand Blockchain and NFT Concepts in Gaming As initially stated, NFT games are based on the blockchain concept. Solidity is one of the fundamental programming languages used to code smart contracts on the Ethereum blockchain. Here are some fundamental activities involved in NFT game development: Creating the game concept.
This talk highlights important points about functional programming, including advantages and disadvantages, brushes over some theoretical concepts, and shows how those can be applied when programming in GDScript. Talk: Visual Vertical Slice - Not just concept art, but not yet a demo | Matejs Balodis. x features. Blue Rabbit game ).
In addition to developing educational/gaming experiences, she has honed her artistic skills as a concept and gallery-showing artist while pioneering, empowering and supporting grassroots tech meetups and communities.
You just left reality and fell into a portal to the fantasy world of Ailur, the fictional planet that serves as the setting for 3D Dark Fantasy ARPG Kristala—an indie game developed by women-owned independent game studio, Astral Clocktower Studios (hey, that's us!). link] Concept Art. Welcome, beautiful creatures!
This is the place where we break down all aspects of development for 3D Dark Fantasy ARPG Kristala—an indie game in developed by the wildly talented dev team behind women-owned indie games studio, Astral Clocktower Studios. Concept Art. If you're new 'round these parts, let us help you get properly acquainted. 3D Modeling.
Sovereign Moon Studios is dedicated to helping game enthusiasts bring their creative visions to life by teaching them how to make a video game from scratch without having to know how to code or draw. . Essentially, this tool is a tool that allows you to create games without having to write a line of code. Let’s jump in!
This is the place where we break down the development for 3D Dark Fantasy ARPG Kristala, an indie game currently in development by the talented team at women-owned indie games studios, Astral Clocktower Studios. Concept Art. These pieces will vary in both shape and strength.
Unlike traditional approaches where indie filmmakers attempt to shoot five pages daily, some productions rush through eight or nine pages. Industry-standard script breakdown analysis shows that some indie films may target up to 30 setups per day - potentially reaching 450 shots over a 15-day shoot.
The biggest strength of Godot is that, due to its design, it makes it really easy to throw in code that works (and scales to large projects) without worrying about the game architecture. If you are planning to make the code cleaner at some point, it has to be because it gets difficult to work with it. If it doesn't, don't touch it.
I know it's easy for armchair indies like me to complain about pulling punches. The game says you must kill her first, like this, always -- and if she always dies so early, that means her concept doesn't get to interact with anyone else. I never found out what the Transmission Tower was for.)
You're currently tuned in to the official Kristala Dev Blog, a monthly compilation of all the development done on our first game, Kristala: a Dark Fantasy ARPG created by women-owned indie game studio, Astral Clocktower Studios (hey, that's us!). Concept Art. First, James worked on the concept for our Warp VFX sequence.
I’ve also been playing a lot of XCOM 2 lately, and dreaming up my own indie equivalent to solve its clarity problems. The weapons-as-tiles concept made positioning and movement interesting enough to me – and I ended up doubling down on that with how weapons worked (see Healthbars). This took f **g ages to make. Conclusion.
In her excellent book Narrative As Virtual Reality , Marie-Laure Ryan outlines some common understandings of virtual: virtual as "digital": inspired by computer concepts like virtual memory. But my favorite part of this design are the political ramifications of my simple and flawed code architecture. What does the giant hole symbolize?
However, with AI, even small indie studios can produce high-quality games that rival those of larger, well-funded companies. Proceduralism and AI: Building Immersive Worlds AI’s role in game development can be seen as an extension of proceduralism, a concept that has long been a part of creating expansive game worlds.
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