Remove Code Remove Console Remove Culling
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Delores Source Code Released!

Grumpy Gamer

I accidentally pushed the wrong button and made the Delores source code available on GitHub. I did publish all the source code to Delores on GitHub , but it wasn't an accident. BONUS NOTE: Don't believe the myth that programmers can test their own code. Knowledge of their code is the achilles heel of programmers.

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Delores Source Code Released!

Grumpy Gamer

I accidentally pushed the wrong button and made the Delores source code available on GitHub. wait for Todd in the third row, who laughs at anything, to stop laughing) I did publish all the source code to Delores on GitHub , but it wasn’t an accident. Knowledge of their code is the achilles heel of programmers.

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Release candidate: Godot 4.4.1 RC 2

Mircosoft Game Dev

Animation: Fix console errors and crash in cleanup code for PhysicalBoneSimulator3D ( GH-103921 ). XR: Correct occlusion culling viewport location calculation when projection uses asymmetric FOV ( GH-104249 ). Animation: Fix rest translation space in LookAtModifier3D ( GH-104217 ). This release is built from commit abef5e0d2.

Bug 77
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Maintenance release: Godot 4.4.1

Mircosoft Game Dev

Animation: Fix console errors and crash in cleanup code for PhysicalBoneSimulator3D ( GH-103921 ). XR: Correct occlusion culling viewport location calculation when projection uses asymmetric FOV ( GH-104249 ). Animation: Fix missing process_state error in blend spaces ( GH-104018 ). Thirdparty: mbedTLS: Update to version 3.6.3

Render 86
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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

Editor: Disable code font ligatures by default in the editor ( GH-68571 ). Rendering: Added Viewport canvas cull mask feature ( GH-52350 ). Rendering: Add texture reading code to OpenGL3 renderer for web and mobile ( GH-68138 ). Thirdparty: Regenerate GL loader code with GLAD 2 ( GH-68372 ).

Beta 99
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Dev snapshot: Godot 3.5 beta 2

Mircosoft Game Dev

Following on from the addition of OccluderShapeSphere in 3.4 , lawnjelly now brings us a more adaptable and easy way to add basic occlusion culling in the form of the OccluderShapePolygon. Anything behind the polygon will be culled from view. Windows: Improve console handling and execute ( GH-55987 ). What is it?

Beta 52
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Dev snapshot: Godot 3.5 beta 3

Mircosoft Game Dev

Following on from the addition of OccluderShapeSphere in 3.4 , lawnjelly now brings us a more adaptable and easy way to add basic occlusion culling in the form of the OccluderShapePolygon. Anything behind the polygon will be culled from view. Windows: Improve console handling and execute ( GH-55987 ). What is it?

Beta 52