Remove Code Remove Content Remove Terrain
article thumbnail

Develop a 3D game in 2 hours with AI? Is it possible?

Cocos

Is it feasible to develop a 3D game in 2 hours with AI tools Try it online: [link] the FULL SOURCE CODE will be availabe on Cocos Store. The game will be a 3D Snake, with innovative gameplay and a complex terrain. Will I need to modify the code it generates every time before I can use it? Why I write a mind map first?

AI 98
article thumbnail

How making 12 games in 12 months changed Cukia Kimani’s life

PreMortem.Games

And although his schedule did not allow him to take it up, he still ended up selling the unfinished game code that had piqued the company’s interest. The deformable terrain was a bug. When asked about the great performance of his social media content Kimani said “If I could toot my horn a little bit.

Games 104
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Roblox 101: How to launch your first game on Roblox 

iXie gaming

While a lot of its success can be attributed to the company’s support with content updates over the years, the key to its mass appeal lies in its ability to let players express themselves by creating their own experiences and games within the platform. Roblox Studio offers terrain tools for creating hills, valleys, and landscapes.

article thumbnail

Why does Godot use Servers and RIDs?

Mircosoft Game Dev

If you ever lurked in Godot source code, and tried to follow the flow of the logic, you most likely noticed that most code related to scene, formats, etc. This would make code more complex, and likely still impact performance due to waiting for mutexes or semaphores. Servers and RIDs. Architecture.

Render 52
article thumbnail

Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

2D: Make TileMap terrain painting not change neighbors centers bits ( GH-67390 ). Editor: Make texture preview filter setting content aware ( GH-67426 ). Multiplayer: Move packet relay and peer signaling code to SceneMultiplayer ( GH-67094 ). beta 3 (209 commits – excluding merge commits ― from 78 contributors).

Beta 52
article thumbnail

Optimize Vegetation Generation

Mnenad

Since the last post I’ve been working on the terrain’s vegetation. Doing it before starting the actual game would mean to already generate all the content that needs to be batched at the beginning, which is no solution for a theoretically “endless procedurally generated” terrain.

Mesh 52
article thumbnail

Garrisons 2.0

Grid Sage Games

The amount of content variety offered by the original Garrison design was more suited to a lower visitation rate, not the “I’m going to play almost my entire run inside these things” which it had become for some people. Sample Garrison content list from Beta 11. It’d sure be nice to resolve that!

Beta 52