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Programming the C64 with Visual Studio Code

Retro Game Coders

Ideally we would be able to use a familiar, modern, cross-platform IDE. You can code for the C64, for free, using Microsoft Visual Studio Code! The Commodore 64 Programming Extension – VS64 VS64 is a Visual Studio Code extension for C64 programmers by Rolandshacks on Github. Install from Sourceforge.

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Diablo 4 Rubberbanding: How to Fix It

Game Errors

It occurs when a player attempts to move in a specific direction but finds themselves returning to their point of origin. If these don’t work, try the following fixes: Disable cross-platform play Optimize graphic settings Update your network driver Disable fullscreen optimizations Use a wired Ethernet connection 1.

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Godot 3's renderer design explained

Mircosoft Game Dev

This document was written in hopes to find more developers that would like to help us write rendering code, as it explains the overall design. Rendering engineers are rare to find, so this can be a starting point. Ability to completely reimplement all rendering code if desired, without changing the underlying game.

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Generate custom game events from Unreal Engine with the Game Analytics Pipeline

AWS Games

While this data can be generated by any producer, from game servers to marketing services to publishing platforms, the most critical producer of data is player data generated by active users of a game on the game client and builds. Disclaimer: The code in this blog is meant for tutorial purposes only and is not production-ready code.

Engine 52
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Schedule for GodotCon 2019 in Brussels

Mircosoft Game Dev

Demo: Make your own cross-platform builds easily with the upcoming godot_build tool | Hein-Pieter van Braam-Stewart ( hpvb ). Daki-chan's Great Expectations is a short point-and-click game made with a custom engine in Godot 3.1. His first lines of code were WoW macros and the corresponding guild website.

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