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For those of you not in-the-know, FMOD is a cross-platform music and sound middleware engine and it's quite impressive. I was using a thin layer of SDL to create windows and pass along input events (rendering didn't use SDL for performance reasons). Yeah, in the end, we spent way more than $10,000 on sound coding.
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This Open Access book is a must-have for anyone interested in real-time rendering. This Open Access book is a must-have for anyone interested in real-time rendering. Before diving into the treasure trove, we want to make sure you know the following: Supplementary code and other materials related to this book can be found at [link].
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in January 2020, we switched the development focus towards the upcoming Godot 4.0 , which is a major, compatibility-breaking rewrite of the engine's core and rendering. macOS: ARM64 build, code signing. Dynamic BVH for rendering and GodotPhysics. Rendering: Unified 2D batching. More rendering improvements.
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