Remove Code Remove Culling Remove Scripting
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

using data oriented algorithms to process the culling of objects and both secondary command buffers and automatic batching to efficiently submit the draw primitives. release (there is just too much new code that needs to be tested throughly). in large amounts of those objects and the user only has to fill in the code logic.

AAA 145
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Project Structure - Guide to Cocos Cyberpunk Source Code

Cocos

1、 Comprehensive TPS gameplay framework 2、 A reusable implementation of Custom Render Pipeline 3、 Forward & Deferred Rendering, PostProcessing 4、 Usage of Reflection Probes 5、 Static Occlusion Culling 6、 Compatible with High-end, Mid-end and Low-end devices In this article, we will locate the files that correspond to the features above.

Code 52
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Delores Source Code Released!

Grumpy Gamer

I accidentally pushed the wrong button and made the Delores source code available on GitHub. I did publish all the source code to Delores on GitHub , but it wasn't an accident. Just rebuilding the SCUMM scripts to Monkey Island took over an hour (a job that takes a fraction of a second for Delores). wait for laughter).

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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

Be sure to report anything that stops working as expected in your scripts. Editor: Fix error when dropping script into script editor ( GH-70580 ). Editor: Fix resource picker regression for scripted resources ( GH-70277 ). Editor: Remove compatibility code for MeshInstance3D surface override material ( GH-70466 ).

Beta 102
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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

Editor: Fix reload scripts error after saving in external editor ( GH-68203 ). Editor: Disable code font ligatures by default in the editor ( GH-68571 ). Rendering: Added Viewport canvas cull mask feature ( GH-52350 ). Rendering: Add texture reading code to OpenGL3 renderer for web and mobile ( GH-68138 ).

Beta 90
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

Be sure to report anything that stops working as expected in your scripts. Editor: Fix error when dropping script into script editor ( GH-70580 ). Editor: Fix resource picker regression for scripted resources ( GH-70277 ). Editor: Remove compatibility code for MeshInstance3D surface override material ( GH-70466 ).

Beta 79
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The 7 deadliest game dev sins. Are you guilty of any of them?

Awesome Tuts

1 – Never leave initialization functions in your script if you’re not using them e.g. if they’re empty. It might not matter if you have 10-20 scripts, but when you have 1000-2000, then it will make a HUGE difference. #2 4 Do not, and I repeat, DO NOT use hard-coded strings. So what are they? #1 In Unreal, that’s BeginPlay.

Dev 52