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Gaussian Splatting is pretty cool!

The Astronauts

SIGGRAPH 2023 just had a paper “3D Gaussian Splatting for Real-Time Radiance Field Rendering” by Kerbl, Kopanas, Leimkühler, Drettakis, and it looks pretty cool! Check out their website, source code repository, data sets and so on (I should note that it is really, really good to see full source and full data sets being released.

Data 119
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The rendering tree is independent, supports culling, Z-axis sorting, and rendering the same nodes in a list, implemented in a few lines of code

Cocos

Here are some practical tips: Reorganize the Rendering Tree Without Affecting Logic: By decoupling the rendering tree from the game logic, you can achieve more flexible rendering without interfering with game mechanics. This can be done by checking the position of objects relative to the camera or viewport before rendering them.

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Learn How To Get Data From API in Unreal Engine 5 by Building a Virtual Art Gallery

DameDev.tv

In today's post, I'd like to show you how to retrieve an image provided by The Art Institute of Chicago via its public API , how to create a texture from this image, and how to feed this texture to a material and render it on a plane accompanied by a floating text with title, name of the artist and some other details.

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[Tutorial]A Comprehensive Explanation of Deferred Rendering - Guide to Cocos Cyberpunk Source Code

Cocos

This article will delve into the principles, implementation details, common issues and solutions, memory overhead, and compatibility of the Deferred Rendering technique. This series of articles will analyze the source code from various perspectives to improve your learning efficiency. Solution for transparent object rendering.

Render 52
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Accelerated Data Analytics: A Guide to Data Visualization with RAPIDS

Nvidia

Visualization brings data to life, unveiling hidden patterns and insights through accessible visuals, and empowering you and your organization to perceive the. Especially when working with large datasets, interaction can be difficult as render and compute times become prohibitive.

Data 52
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Practical Tips for Optimizing Ray Tracing

Nvidia

This starts from mesh instance selection and their data. This starts from mesh instance selection and their data processing towards optimized tracing and shading of every hit that you encounter. Instance data generation. It may be a good idea to perform static and dynamic object data processing in parallel on the CPU.

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

has an entirely new rendering architecture, which is divided into modern and compatibility backends. The modern one does rendering via RenderingDevice (which is implemented in drivers such as Vulkan, Direct3D 12, and more in the future). Rendering is significantly more efficient in Godot 4.0, Low level rendering access.

AAA 145