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Programming the C64 with Visual Studio Code

Retro Game Coders

You can code for the C64, for free, using Microsoft Visual Studio Code! The Commodore 64 Programming Extension – VS64 VS64 is a Visual Studio Code extension for C64 programmers by Rolandshacks on Github. but the best way to install it is through Visual Studio Code itself. At the time of writing it is on version 2.5.3

Code 105
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Vector math library codegen in Debug

The Astronauts

This will be about how when in your C++ code you have a “vector math library”, and how the choices of code style in there affect non-optimized build performance. Backstory A month ago I got into the rabbit hole of trying to “sanitize” the various ways that images can be resized within Blender codebase.

Debug 95
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What Is Static Analysis? Static Code Analysis Overview

Perforce

Static analysis is a debugging method, typically used early in development. Find out how it differs from dynamic analysis, benefits and limitations of static analysis — and when you should use it.

Debug 98
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Powerful Shader Insights: Using Shader Debug Info with NVIDIA Nsight Graphics

Nvidia

To manage this level of complexity, it becomes necessary to observe a decomposition of shader performance at the HLSL or GLSL source-code level. As ray tracing becomes the predominant rendering technique in modern game engines, a single GPU RayGen shader can now perform most of the light simulation of a frame.

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Speed Up GPU Crash Debugging with NVIDIA Nsight Aftermath

Nvidia

NVIDIA Nsight Developer Tools provide comprehensive access to NVIDIA GPUs and graphics APIs for performance analysis, optimization, and debugging activities. NVIDIA Nsight Developer Tools provide comprehensive access to NVIDIA GPUs and graphics APIs for performance analysis, optimization, and debugging activities.

Debug 52
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No 3d physic debug shows after setting debugDrawFlags

Cocos

and I need to show 3d physic debug I have a simple capsule which is attached with a cc.BoxCollider In code I have this settings PhysicsSystem.instance.enable = true; PhysicsSystem.instance.debugDrawFlags = EPhysicsDrawFlags.WIRE_FRAME; But when preview with browser I see nothing like a debug line. Hi, I’m using Creator 3.8.2

Debug 40
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No 3d physic debug shows after setting debugDrawFlags

Cocos

and I need to show 3d physic debug I have a simple capsule which is attached with a cc.BoxCollider In code I have this settings PhysicsSystem.instance.enable = true; PhysicsSystem.instance.debugDrawFlags = EPhysicsDrawFlags.WIRE_FRAME; But when preview with browser I see nothing like a debug line. Hi, I’m using Creator 3.8.2

Debug 40