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Use Custom Render Pipeline to Enhance your Game Graphics - Guide to Cocos Cyberpunk Source Code

Cocos

It can be published to multi-platforms, such as Web, iOS, and Android This series of articles will provide an in-depth analysis of the source code from various perspectives to enhance the learning efficiency of learners. Full source code can be got for free: [link] The amazing graphics in Cocos Cyberpunk attracts many friends.

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Godot Showcase - Friday Night Funkin' VR developer talks about his experience

Mircosoft Game Dev

Not because it's necessarily harder to program or harder to make assets for, but it's much, much harder to debug. And if you run into an error, you have to take off the headset, put it in a safe place, edit the code, and then rinse and repeat this process until you get it running stably. Animating 3D stuff in-engine.

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Godot Showcase - Hive Time developer Cheeseness talks about his experience

Mircosoft Game Dev

I first came across Godot when backing The Interactive Adventures of Dog Mendonça & Pizzaboy on Kickstarter back in 2014, but I think the first project I used the engine for was a prototype for Super Happy Fun Sun developed as part of a game jam in 2015. I felt like Godot enabled me to pull the core game together very quickly.

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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

macOS: ARM64 build, code signing. Raise errors when accessing deleted objects in debug. Fabio Alessandrelli ( Faless ) has done a lot of work to enable running the Godot editor on the Web, using the same export code as for Godot-made games (since the Godot editor is developed 100% with the Godot API). iOS: New plugin API.

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Dev snapshot: Godot 3.2.4 beta 2

Mircosoft Game Dev

Improved Web editor prototype and AudioWorklet support for multithreaded HTML5 builds (new in 3.2.4 Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). HTML5: Merged code for web editor prototype ( GH-42790 ). Rewritten and greatly improved FBX importer (new in 3.2.4 CSG: Various bug fixes.

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Dev snapshot: Godot 3.2.4 beta 3

Mircosoft Game Dev

Improved Web editor prototype and AudioWorklet support for multithreaded HTML5 builds. Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). HTML5: Merged code for web editor prototype ( GH-42790 ). Rewritten and greatly improved FBX importer. beta 3, only classical build for now).

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Dev snapshot: Godot 3.2.4 beta 1

Mircosoft Game Dev

Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). HTML5: Merged code for web editor prototype ( GH-42790 ). C#: Official builds now use Mono 6.12.0.102. C#: Re-work solution build output panel ( GH-42547 ). Core: Optimize octree and fix leak ( GH-41123 ). CSG: Various bug fixes.

Beta 52