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Programming the C64 with Visual Studio Code

Retro Game Coders

You can code for the C64, for free, using Microsoft Visual Studio Code! The Commodore 64 Programming Extension – VS64 VS64 is a Visual Studio Code extension for C64 programmers by Rolandshacks on Github. At the time of writing it is on version 2.5.3 At the time of writing it is on version 2.5.3 file format (.spd)

Code 105
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Linux

Grumpy Gamer

The few custom tools I use (Wimpy, for example) and all built from the same code the engine is, so once it's working under Linux, they should compile as well. Writing C/C++ code in a nice text editor and compiling it isn't really the issue.

Debug 130
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Linux

Grumpy Gamer

The few custom tools I use (Wimpy, for example) and all built from the same code the engine is, so once it’s working under Linux, they should compile as well. Writing C/C++ code in a nice text editor and compiling it isn’t really the issue. It seems that Linux IDEs are really behind in this.

Debug 130
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10 Ways AI is Revolutionizing the Future of Coding

Real Programming

The intersection of artificial intelligence (AI) and coding is sparking a new era of possibilities in the tech world. AI advancements are improving how we code, shaping the future of software development, and empowering the next generation of developers.

AI 52
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Uplifting Optimizations, Debugging, and Performance Tuning with NVIDIA Nsight Developer Tools

Nvidia

There is always some layer of abstraction between the physical computer and the application that you are building, but you can’t optimize and debug what you can’t see. When you’re coding, an error is returned when a line doesn’t work. Nsight Graphics offers in-depth graphics debugging for both ray-traced and rasterized applications.

Debug 52
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Weve unified the code to make sure it works the same on both platforms, and weve fixed some bugs. To further improve your debugging experience Hendrik introduced a checkbox that allows you to start the profiler automatically when you run your game from the editor and capture valuable profiling data immediately ( GH-96759 ).

Beta 106
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How is code documented in AAA games? They just put comments/summaries above the fields names explaining what it does, or they use separate programs that contains all scripts/systems documentation?

Ask a Game Dev

For brand new games, the best we usually do is in-game comments and maybe some auto-documentation because we're writing a lot of new code as we go and time spent documenting is time not spent writing more code. It really depends on the project. For established franchises and lifestyle games (e.g.

Code 52