Remove Code Remove Engine Remove Sandbox
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Sandbox vs themepark

Raph Koster

I just watched a couple of videos about sandbox vs themepark games (in particular one by NerdSlayer and another by Josh “Strife” Hayes )… One thing that struck me about the ways players often talk about this (because at this point the history is so old) is that people think of sandbox as the older version of MMOs, and themeparks as newer.

Sandbox 59
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

returns to its own physics engine which, despite not being a high end physics engine like PhysX, aims to offer a lot more flexibility and “just works” capabilities to users. The custom physics engine still has a considerable amount of issues remaining but we are working hard to ensure it is in a decent state for shipping when 4.0

AAA 145
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RP4K Teacher Profiles: Gabriel Dibenedetto

Real Programming

Real Programming 4 Kids would like to profile one of our most advanced teachers, so parents can get a better understanding of what their kids can learn after getting some coding classes under their belts. Our online coding program is for the youth, and extracurricular activities for teens and kids need to be fun first and foremost.

Code 98
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Why isn't Godot an ECS-based game engine?

Mircosoft Game Dev

This design became common in game engines and libraries in the early 2010s. This can be understood by examining the Engine and Game Logic parts separately: Engine. In other words, Godot as an engine tries to take the burden of processing away from the user, and instead places the focus on deciding what to do in case of an event.

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How to Keep Kids Motivated for Coding as School Resumes

Real Programming

How do parents keep them motivated to learn coding online after the school day is out? Fun and Play is Everything RP4K is here to make coding classes for kids fun, first and foremost, and we do that by making the sessions revolve around kids making their own video games. They’re just meant to convey what coding is like to beginners.

Code 52
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Oscar Salandin, developer of BOTSU Ridicuous Robots: “Solo dev can be lonely” 

PreMortem.Games

art, design, technology, physics, coding, music, maths, 3D, problem solving, empathy, and fun!” It’s very satisfying deleting a huge chunk of your old code. These days, seeing people’s faces light up and how creative people get with the sandbox is the biggest motivation boost for me. It’s made a huge difference.

Dev 138
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Guest post - “Small Team, Big Project”: Building Moonwards

Mircosoft Game Dev

Moonwards is an in-development open source sandbox MMO built with Godot. We are the team behind Moonwards , a sandbox MMO being built in Godot. That world is an advanced town on the moon designed on hard science and engineering. Yes, we know that’s awfully ambitious. But that’s OK. The world needs something like this.

Build 52