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If you like weird, retro indie games or RPGs, it’s worth a look.) Video games function best as power fantasies. Not all games are power fantasies, and not all gamers want that. What Do We Mean By "Power Fantasy"? Power Fantasy" is usually used as a pejorative term. They are power fantasies.
The Phoenix Rising International Film Festival (PRIFF) is no exception, embodying the spirit of indie cinema in its truest form. From the gritty streets of New York City in the 70s to the vibrant French New Wave movement, indie filmmakers have always strived to present raw, unfiltered narratives.
Solo dev Graham Reid: “Being part of a like-minded community is really important” Young Dutch indie developer Lente is something of a free spirit. Feryaz Beer didn’t pick the easiest of genres for his debut game Super Fantasy Kingdom. Every man and his dog has made an indie game but no one has painted a game yet.
First time game developers Max Nielsen and João Martinez form Grenaa Games , a Sweden based indie game studio. “We But I was missing a really good city builder in a fantasy setting. I do all the coding, game design, day to day production stuff, basically everything else. We don’t take ourselves very seriously.
French indie studio Seed by Seed appreciates the importance of players’ time. After that, everyone is the boss of their own part of work, whether it’s design, art, writing, coding etc. People who just want to live stories in a fantasy world but are turned off by violence and combat.
First time game developers Max Nielsen and João Martinez form Grenaa Games , a Sweden based indie game studio. “We But I was missing a really good city builder in a fantasy setting. I do all the coding, game design, day to day production stuff, basically everything else. We don’t take ourselves very seriously.
The indie game that does this especially well is A Space for the Unbound by Mojiken Studio. We made a pilot trailer and concept art that served as a main aesthetic code for the art style. We love how that movie blends a coming of age story with magical realism elements so that it blurs between fantasy and reality.
First time game developers Max Nielsen and João Martinez form Grenaa Games , a Sweden based indie game studio. “We But I was missing a really good city builder in a fantasy setting. I do all the coding, game design, day to day production stuff, basically everything else. We don’t take ourselves very seriously.
First time game developers Max Nielsen and João Martinez form Grenaa Games , a Sweden based indie game studio. “We But I was missing a really good city builder in a fantasy setting. I do all the coding, game design, day to day production stuff, basically everything else. We don’t take ourselves very seriously.
I don’t have to ask someone else for their artwork, or their code. I’ve done some indie filmmaking which I then thought was the most ridiculous amount of work any one person could ever do. Definitely. Would it be better with a great team? Definitely! But being a solo dev, I can also iterate very quickly. And the biggest pitfalls?
The indie game that does this especially well is A Space for the Unbound by Mojiken Studio. We made a pilot trailer and concept art that served as a main aesthetic code for the art style. We love how that movie blends a coming of age story with magical realism elements so that it blurs between fantasy and reality.
The documents are comprehensive, and the GameLift SDK code is clean and well-commented; going through it all was like reading a love letter from one developer to another.” Creating a game at this level is the fantasy of every game developer and I’m very proud of what I’ve been able to achieve thus far,” noted Omidi.
Our tiny company has been earning (well, "earning") a good living making indie computer games for 27 years now. I'm not a great fantasy writer. A really solid story in an indie game. Thus, you'll mainly get it in indie games. Graphics, sound, coding, testing, it's an enormous effort. We sell words. So do it right!
Sovereign Moon Studios is dedicated to helping game enthusiasts bring their creative visions to life by teaching them how to make a video game from scratch without having to know how to code or draw. . Spacelords is a beautiful tactical sci-fi fantasy game with engaging lore and intense action that helps to push the game’s narrative along.
Godot's code base is big, but well organized. Prerequisites: Laptop with Git, and for code contributions a C++ compiler installed. A presentation/discussion about the approach to the code and assets structure, and how it works for your team depending on the composition and experience of said team.
The dev blog is where we share all the behind-the-scenes dev action for Kristala, a 3D Dark Fantasy ARPG developed by the incredibly talented team at women-owned indie game studio, Astral Clocktower Studios. Many of our friends who've already had a chance to play early builds of Kristala have lovingly referred to it as Cat Souls.
Thanks to groundbreaking technology advancements, developers can now take advantage of cutting-edge software and game engines which enable them to create fantasy worlds in video games. Both Unity and Unreal are popular choices among giant game development studios as well as indie developers. Industry Presence Unity or Unreal?
Welcome back to the fantasy, friends! You're just in time for the latest installment of the ever-enchanting Kristala dev blog, a monthly compilation of the game development completed for indie 3D dark fantasy ARPG Kristala in November 2020. If this is your first time joining us, we're super happy to have you! 3D Asset Design.
In unity or in unreal or probably in godot, I could do this with just 100 lines of code. I’m not too sure if it’s just 100 lines of code could be more vs RPG Maker’s line of code of 1,000+. And these codes are jumping all over the place. The Cumbersome Limits of RPG Maker MV. I really hate RPG Maker.
We're about to crack the code on ideal lengths for every scenario, helping you craft that perfect pitch that'll make producers sit up and take notice. Independent Film Requirements Ah, the indie scene - where independent film submissions dance to their drummer! That's enough to make them say, "Tell me more!"
This is the place where we break down the development for 3D Dark Fantasy ARPG Kristala, an indie game currently in development by the talented team at women-owned indie games studios, Astral Clocktower Studios. Welcome back to another exciting issue of the Kristala Dev blog.
You just left reality and fell into a portal to the fantasy world of Ailur, the fictional planet that serves as the setting for 3D Dark Fantasy ARPG Kristala—an indie game developed by women-owned independent game studio, Astral Clocktower Studios (hey, that's us!). Welcome, beautiful creatures!
This is the place where we break down all aspects of development for 3D Dark Fantasy ARPG Kristala—an indie game in developed by the wildly talented dev team behind women-owned indie games studio, Astral Clocktower Studios. If you're a big lover of fantasy games (and we're betting you are!),
Hello, and welcome to the official Kristala dev blog, where we break down the development process for 3D Dark Fantasy ARPG Kristala each month. Becoming a Kristala Patron also means you'll unlock a special, secret code that'll gain you tons of bonus entries for our upcoming PS5 giveaway!
You're currently tuned in to the official Kristala Dev Blog, a monthly compilation of all the development done on our first game, Kristala: a Dark Fantasy ARPG created by women-owned indie game studio, Astral Clocktower Studios (hey, that's us!). The first official gameplay trailer for Dark Fantasy ARPG Kristala.
I know it's easy for armchair indies like me to complain about pulling punches. still feels good streamlined hacking = no contrived hacking minigame, just hold down F for ~7 seconds guard placement when unalerted, they follow hand placed patrols / schedules, always the same every loop once alerted, they take cover and flank etc.
There are also unique hidden interactions like two adjacent horny Peeps can makeout with each other (the animation alignment code for this was a minor nightmare) or any non-Tory Peep can dance joyfully next to a boombox. But my favorite part of this design are the political ramifications of my simple and flawed code architecture.
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