Remove Code Remove Game Engine Remove Ray Tracing
article thumbnail

Powerful Shader Insights: Using Shader Debug Info with NVIDIA Nsight Graphics

Nvidia

As ray tracing becomes the predominant rendering technique in modern game engines, a single GPU RayGen shader can now perform most of the light simulation of a. To manage this level of complexity, it becomes necessary to observe a decomposition of shader performance at the HLSL or GLSL source-code level.

article thumbnail

Ray Tracing Updates Available through NVIDIA SDKs and the NVIDIA Branch of Unreal Engine

Nvidia

Today, developers can access the latest versions of RTX Global Illumination (RTXGI), RTX Direct Illumination (RTXDI), NVIDIA Real-Time Denoisers (NRD), and OptiX Ray Tracing Engine (OptiX). The updates are available through NVIDIA SDKs and select technologies through the NVIDIA Branch of Unreal Engine (NvRTX).

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Ask Me Anything Series: NVIDIA Experts Answer Your Questions Live

Nvidia

Attendees can get tips on incorporating real-time rendering across their projects from the editors of Ray Tracing Gems II : Adam Marrs is a principal engineer in the Game Engines and Core Technology group at NVIDIA. in computer science and has shipped graphics code in various AAA games and commercial game engines.

article thumbnail

Ultra-Realism Made Accessible with NVIDIA AI and Path Tracing Technologies

Nvidia

“NVIDIA DLSS 3 introduces truly impressive frame generation technology and the Unreal Engine 5.2 plugin will offer developers a great choice for increased quality and performance of their games,” said Nick Penwarden, vice president of engineering at Epic Games. Watch the demo video to learn more. Video 2.

article thumbnail

Improve Shader Performance and In-Game Frame Rates with Shader Execution Reordering 

Nvidia

SER is a performance optimization that unlocks the potential for better ray and memory coherency in ray tracing shaders and thus increased shading efficiency. Background Shading divergence is a long-standing problem in ray tracing. The NVIDIA Unreal Engine 5 NvRTX 5.0.3

article thumbnail

Advanced API Performance: CPUs

Nvidia

The main design philosophy of D3D12 and Vulkan is to enable game engines to distribute graphics workloads across multiple CPU cores. For more information, see Best Practices: Using NVIDIA RTX Ray Tracing. Not recommended Avoid needlessly creating pipeline state objects and ray tracing objects.

article thumbnail

Solving Self-Intersection Artifacts in DirectX Raytracing

Nvidia

For more information, see Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs. It involves computing spawn points for secondary rays, safe from self-intersections. Offset The previous section explained how to compute bounds on the rounding errors for secondary ray construction and traversal.