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Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

Yet, for indie dev Almar, it offered an escape from the corporate rat race he felt trapped in. So, almost two years ago I decided to fully embrace the indie path and became a solodev.” This includes a more technical identification of needs, what would I have to implement in code? What are the biggest advantages of working solo?

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Gorilla Softworks’ debut game The Ancients aims for prehistoric realism

PreMortem.Games

There are plenty of indie developers that say this and it’s possibly the most crucial part of game design and development. Trying to develop an indie game on the scale of a AAA title is the reason why a lot of indie studios fail.”

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Solo dev Rohan Nowell of Doggy Don’t Care “Just start building and ideas will come” 

PreMortem.Games

I didn’t take the thought seriously until I watched Indie Game The Movie and even then it was another few years before I released my first game, Swoopy Boi. I like variety in my work (art, coding, animation, marketing); it keeps things interesting and I also love seeing my own progress over the weeks, months and years.”

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Oscar Salandin, developer of BOTSU Ridicuous Robots: “Solo dev can be lonely” 

PreMortem.Games

Oscar Salandin , known as Peculiar Pixels, received a major validation for his debut game, BOTSU Ridiculous Robots , by being named the Overall Winner at the Develop Indie Showcase Awards 2024. Some had worked on AAA games I’d played, released indie games, or previously ran companies in games. Especially early-on.

Dev 138
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The Story of Battlebit Remastered with Max Fink (theliquidhorse)

Game Dev Unchained

This episode is sponsored by [link] ⁠ 56% off subscription 20% for one-time purchases with my code GAMEDEV20 Introducing a special guest Max Fink, one of the developers behind the steam sensation, Battle Bit Remastered. What’s also worth noting is that Battle Bit Remastered is the first game released by this indie team.

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Godot Tutorial: The Basics For Beginners

SOVEREIGN MOON

Sovereign Moon Studios is dedicated to helping game enthusiasts bring their creative visions to life by teaching them how to make a video game from scratch without having to know how to code or draw. . Further over to the right we’ll see the playtest buttons which allow us to play, pause or stop our game. Want to Make Video Games?

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Schedule for GodotCon 2018 in Pozna?

Mircosoft Game Dev

Godot's code base is big, but well organized. Prerequisites: Laptop with Git, and for code contributions a C++ compiler installed. A presentation/discussion about the approach to the code and assets structure, and how it works for your team depending on the composition and experience of said team. Thursday, 11 October 2018.

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