Remove Code Remove Lightmap Remove Visual Scripting
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

The features offered are also a lot more reminiscent of AAA games, such as far more material options and advanced visual effects (including circle DOF , volumetric fog, AMD FSR, etc.). release (there is just too much new code that needs to be tested throughly). a team member modifying code or a scene they don’t own by mistake).

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

It brings a brand new rendering engine with state-of-the-art PBR workflow for 3D, an improved assets pipeline, GDNative to load native code as plugins, C# 7.0 Visual Scripting. No lightmaps or anything of the sort are required, providing a very quick and efficient workflow. and that we'd better focus fully on 3.0

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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

macOS: ARM64 build, code signing. Fabio Alessandrelli ( Faless ) has done a lot of work to enable running the Godot editor on the Web, using the same export code as for Godot-made games (since the Godot editor is developed 100% with the Godot API). macOS: ARM64 build, code signing. Platforms: Godot editor on the Web!

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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

GDScript: Ignore property groups and categories in GDScript code completion ( GH-54272 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). Shaders: Prevent shaders from generating code before the constructor finishes ( GH-52475 ).

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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

GDScript: Ignore property groups and categories in GDScript code completion ( GH-54272 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). Shaders: Prevent shaders from generating code before the constructor finishes ( GH-52475 ).

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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). Shaders: Prevent shaders from generating code before the constructor finishes ( GH-52475 ). VisualScript: Allow dropping custom node scripts in VisualScript editor ( GH-50696 ).

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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). Shaders: Prevent shaders from generating code before the constructor finishes ( GH-52475 ). VisualScript: Allow dropping custom node scripts in VisualScript editor ( GH-50696 ).

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