Remove Code Remove Open World Remove Terrain
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Optimization Strategies: Static Batching unites several stationary game elements into a single GPU drawing operation (such as terrain together with buildings). Open-world multiplayer games experience smooth performances when they implement LOD together with occlusion culling systems.

Games 78
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Garrisons 2.0

Grid Sage Games

Rampant terrain destruction is awesome, by the way ;). Garrison encounter distribution samples, color-coded by category. RIF Installers were already a prefab to begin with, one which (without precedent anywhere else in the game) were actually inserted via a separate hard-coded method, so let’s add it as an encounter instead.

Beta 52
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Open world RPG design notes from Enderal, a big long Skyrim mod

Radiator Blog

But without any meaningful code access to upgrade terrain engines or lighting systems, that mostly means spamming set dressing and clutter everywhere. Compare this to the variety of mobs in Doom and Quake maps, with terrain designed first and foremost for the NPCs. It's more paranoid than a Ubisoft game. Money sink.

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Unity Environment Design Tutorial: How I Built This World in 24 Hours

SOVEREIGN MOON

Sovereign Moon Studios is dedicated to helping game enthusiasts bring their creative visions to life by teaching them how to make a video game from scratch without having to know how to code or draw. . Unity Environment Design Using No-Code Tools. But in my world I expect to have a lot of rough edges. Let’s jump in!

Asset 52
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On Backtracking in Roguelikes

Grid Sage Games

Here we’re primarily talking about the player revisiting earlier floors on their journey, rather than backtracking within a single map (though I’ll cover that topic a bit separately at the end), and our discussion focuses on roguelikes of the dungeon delving variety, since open world games generally allow backtracking by default.