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Top Emerging Free Game Development Tools and Trends!

Big Games

Buckle up, aspiring developers, because the barrier to entry just shrunk to the size of a pixel! Think AI that helps you build landscapes, real-time 3D sculpting like magic, and coding made accessible even for total newbies. Grab your controller because this blog is your cheat code for building the next gaming masterpiece – for free!

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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

macOS: ARM64 build, code signing. Fabio Alessandrelli ( Faless ) has done a lot of work to enable running the Godot editor on the Web, using the same export code as for Godot-made games (since the Godot editor is developed 100% with the Godot API). macOS: ARM64 build, code signing. Platforms: Godot editor on the Web!

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Dev snapshot: Godot 3.4 beta 5

Mircosoft Game Dev

Android: Implement per-pixel transparency ( GH-51935 ). Shaders: Prevent shaders from generating code before the constructor finishes ( GH-52475 ). VisualScript: Allow dropping custom node scripts in VisualScript editor ( GH-50696 ). VisualScript: Expose visual script custom node type hints ( GH-50705 ).

Beta 52
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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

Android: Implement per-pixel transparency ( GH-51935 ). GDScript: Ignore property groups and categories in GDScript code completion ( GH-54272 ). Shaders: Prevent shaders from generating code before the constructor finishes ( GH-52475 ). VisualScript: Allow dropping custom node scripts in VisualScript editor ( GH-50696 ).

Mesh 52
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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

Android: Implement per-pixel transparency ( GH-51935 ). GDScript: Ignore property groups and categories in GDScript code completion ( GH-54272 ). Shaders: Prevent shaders from generating code before the constructor finishes ( GH-52475 ). VisualScript: Allow dropping custom node scripts in VisualScript editor ( GH-50696 ).

Mesh 52
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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

Android: Implement per-pixel transparency ( GH-51935 ). Shaders: Prevent shaders from generating code before the constructor finishes ( GH-52475 ). VisualScript: Allow dropping custom node scripts in VisualScript editor ( GH-50696 ). VisualScript: Expose visual script custom node type hints ( GH-50705 ).

Beta 52
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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

Android: Implement per-pixel transparency ( GH-51935 ). Shaders: Prevent shaders from generating code before the constructor finishes ( GH-52475 ). VisualScript: Allow dropping custom node scripts in VisualScript editor ( GH-50696 ). VisualScript: Expose visual script custom node type hints ( GH-50705 ).

Mesh 52