Remove Code Remove Polygon Remove Tile
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Godot 1.1 beta1 is out!

Mircosoft Game Dev

New features include: Rewritten Auto-Completion in the Code-Editor. Largely rewritten 2D engine, with support for: Shaders (Visual and Code). 2D Shadows with Polygonal Occluders. Largely rewritten 2D engine, with support for: Shaders (Visual and Code). 2D Shadows with Polygonal Occluders. 2D Materials.

Polygon 52
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Dev snapshot: Godot 4.0 beta 10

Mircosoft Game Dev

However, many of you still used these properties in code, preferring degrees to radians. So with this beta release *_degrees properties are restored for use in code and animations ( GH-70263 ). Some of the most notables feature changes in this update are: 2D: Simplify isometric tile shape polygon in TileSet to 4 vertices ( GH-70238 ).

Beta 101
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Editor: Add one-way indicator to tile collision editor ( GH-67283 ). Editor: Improve tile editor selection appearance ( GH-60892 ). Note: This breaks compatibility intentionally, but we missed merging relevant transition code in this beta ( GH-70244 ). Shaders: Optimize code generation of visual shader particles ( GH-69900 ).

Beta 99
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Godot 1.1 is out!

Mircosoft Game Dev

Rewritten Auto-Completion in the Code-Editor. Largely rewritten 2D engine, with support for: Shaders (Visual and Code). 2D Shadows with Polygonal Occluders. Largely rewritten 2D engine, with support for: Shaders (Visual and Code). 2D Shadows with Polygonal Occluders. 2D Materials. 2D Normal Mapping. 2D Materials.

Polygon 52
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Dev snapshot: Godot 4.0 beta 10

Mircosoft Game Dev

However, many of you still used these properties in code, preferring degrees to radians. So with this beta release *_degrees properties are restored for use in code and animations ( GH-70263 ). Some of the most notables feature changes in this update are: 2D: Simplify isometric tile shape polygon in TileSet to 4 vertices ( GH-70238 ).

Beta 78
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Editor: Add one-way indicator to tile collision editor ( GH-67283 ). Editor: Improve tile editor selection appearance ( GH-60892 ). Note: This breaks compatibility intentionally, but we missed merging relevant transition code in this beta ( GH-70244 ). Shaders: Optimize code generation of visual shader particles ( GH-69900 ).

Beta 76
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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

It brings a brand new rendering engine with state-of-the-art PBR workflow for 3D, an improved assets pipeline, GDNative to load native code as plugins, C# 7.0 Auto-tiling in tile maps. It parses your code and automatically understands what you are trying to do (such as writing to alpha for transparency, reading from screen, etc.)

Render 52