Cocos Creator 3.8 Post-Process Shader Writing (2/2) Advanced
Cocos
AUGUST 16, 2023
However, based on the BlitScreen solution, we can only write the simplest post-effect Shader. If we want to support more complex Shaders, such as Blur, Depth of Field, and other effects, we need to work with the code to build it. Today Kylin will use Gaussian blur to demonstrate how to write a multi-pass post-effect shader.
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