Remove Code Remove Terrain Remove Texture
article thumbnail

Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Use Compressed Textures : Textured images can be saved with lower resolutions while compressed formats such as ASTC and DXT1 and DXT5 reduce memory usage without quality reduction. Texture Atlasing combines multiple textures into one atlas to lower the number of texture switches that occur.

Games 78
article thumbnail

10 Worst Video Game Glitches to Test Before Launching Your Next Game

iXie gaming

Usually, they occur due to issues within the code or faulty animation controls. As a result, you must manage your game’s code during development and even after launching it. However, their interaction may be faulty, leading to objects or characters getting stuck in walls, terrains, or on each other.

Texture 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

2D: Make TileMap terrain painting not change neighbors centers bits ( GH-67390 ). Editor: Make texture preview filter setting content aware ( GH-67426 ). Multiplayer: Move packet relay and peer signaling code to SceneMultiplayer ( GH-67094 ). beta 3 (209 commits – excluding merge commits ― from 78 contributors).

Beta 52
article thumbnail

Unreal engine ArchViz – How UE is Revolutionizing the Architecture Industry?

Logic Simplified

Landscape System Tools and the Marketplace Ecosystem The Landscape system in the Unreal engine is a collection of tools used to create any kind of terrain and outdoor environments. The Marketplace ecosystem in the Unreal engine offers high-quality textures, plugins, add-ons, and other assets for sale.

article thumbnail

Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

Vitika Soni ( Vitika9 ) reworked the features and user experience of Godot’s ColorPicker during Google Summer of Code 2022. So we refactored all this to have a single target option for the main three supported configurations which should be familiar to Godot users: target=editor : Editor build, optimized, with debugging code.

Beta 52
article thumbnail

Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

Vitika Soni ( Vitika9 ) reworked the features and user experience of Godot's ColorPicker during Google Summer of Code 2022. So we refactored all this to have a single target option for the main three supported configurations which should be familiar to Godot users: target=editor : Editor build, optimized, with debugging code.

Beta 52
article thumbnail

Optimize Vegetation Generation

Mnenad

Since the last post I’ve been working on the terrain’s vegetation. Doing it before starting the actual game would mean to already generate all the content that needs to be batched at the beginning, which is no solution for a theoretically “endless procedurally generated” terrain. The creator Mr. X-NONE.

Mesh 52