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Over the past few sprints, our resident 3D Character Designer, Bianca, has been hard at work capturing the look of our Kota soldier concepts in 3D form. Make sure you stop by our Concept Art section in this issue of the blog to get a sneak peek at what the armor sets will look like. link] Concept Art.
Studio owners Allie and Tiff share their tips and tricks on rigging/animation and level design, respectively, and lead programmer Will walks us through the inner workings of Unreal Engine 4. Animation / Rigging / Production. Here's a peek at some of our favorite moments from the past week's streams. wanna see it!
link] Concept Art. In order to initiate these changes, however, it was vital that we had proper environmental and character concepts to work from so that our 3D modeling team was fully capable of bringing the Kristala that exists in our minds to life in Unreal Engine. We can't wait to go back again next year!
Part of this initiative includes refining the player character's model so that it closely matches the incredible concept art l_aciel has created for our Anagativan beings. Although Pete joined our team as a second Concept Artist (and is damn good at it too), he's proven to be an equally talented Character Modeler. Concept Art.
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