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Destoying from scene shows all children deleted, but still childrens are visible in scene on collision. on colllision

Cocos

Destoying from scene shows all children deleted, but still childrens are visible in scene on collision : - On collision with the saw, this is happening : - onLoad() { this.animationComponent = this.node.getComponent(Animation); this.animationComponent.clips[0].name What’s happening wrong with the collision detection code?

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Collider/Trigger event problem in Windows/Android Build

Cocos

The screenshot of your console indicates the use of Bullet physics, which is not ideally suited for the CapsuleCharController (as per the documentation). As previously mentioned: I am currently using the PhysX-based physics system.

Build 52
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Among Us VR dev talks about how to create immersive worlds

Game Analytics

This isn’t as true or a high priority in PC and console games. Much more so than other consoles. It’s clear that simulation, as both a genre and concept, is far more popular in VR than in Console and PC games. There are many objects in PC and console games that are just… there. People want things to feel real. “It’s

Dev 91
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The Invincible by Starward Industries: A stellar fusion of sci-fi literature and gaming greatness

PreMortem.Games

The team found the novel The Invincible to be the perfect hook for their studio’s philosophy: creating meaningful experiences in high quality PC and console games. In other words, a collision of the idea with the possibilities of implementation. The topics discussed are entwined with the problems of today’s world. .”

Games 104
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Open Source Simulation Expands with NVIDIA PhysX 5 Release

Nvidia

A signed distance field collision feature on GPU has also been added, which allows the user to perform collision detection using a voxelized version of the source mesh, eliminating the need to create a convex decomposition.

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The Complete C++ Guide For Unreal Engine

Awesome Tuts

When we run this program this is the output we get in the console: These are the basic math calculations we need to know to create games in Unreal Engine. Of course, in the example above the value will be true, so if we were to print the value of the c variable we would see true being printed in the console.

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Release candidate: Godot 3.5 RC 2

Mircosoft Game Dev

A long-standing Bullet regression has finally been fixed ( GH-56801 ), solving issues with KinematicBody collisions on edges (e.g. Physics: Bullet: KinematicBody compound shape collision fix ( GH-56801 ). Fixes a lot of issues with KinematicBody collisions at the intersection between meshes when using Bullet.

Render 52