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The Invincible by Starward Industries: A stellar fusion of sci-fi literature and gaming greatness

PreMortem.Games

The team found the novel The Invincible to be the perfect hook for their studio’s philosophy: creating meaningful experiences in high quality PC and console games. “Games are not about textures, assets, features or levels. In other words, a collision of the idea with the possibilities of implementation.

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Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Core: Improve the console error logging appearance: ( GH-49577 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). GLES3: Allow repeat flag in viewport textures ( GH-34008 ). Crypto: Add HMACContext ( GH-48869 ).

Beta 52
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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Animation: Fix rendering centered odd-size texture for AnimatedSprite/AnimatedSprite3D ( GH-53052 ). Core: Improve the console error logging appearance: ( GH-49577 ).

Beta 52
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Dev snapshot: Godot 3.4 beta 3

Mircosoft Game Dev

Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Core: Improve the console error logging appearance: ( GH-49577 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). GLES3: Allow repeat flag in viewport textures ( GH-34008 ). In-depth documentation is available.

Beta 52
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Release candidate: Godot 3.5 RC 7

Mircosoft Game Dev

Ignore support for S3TC texture compression on Android and iOS devices in GLES3 (already done since 3.4 Physics: Bullet: KinematicBody compound shape collision fix ( GH-56801 ). Fixes a lot of issues with KinematicBody collisions at the intersection between meshes when using Bullet. for GLES2). Jump to the Downloads section.

Render 52
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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Animation: Fix rendering centered odd-size texture for AnimatedSprite/AnimatedSprite3D ( GH-53052 ). Core: Improve the console error logging appearance: ( GH-49577 ).

Mesh 52
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Release candidate: Godot 3.5 RC 8

Mircosoft Game Dev

Physics: Bullet: KinematicBody compound shape collision fix ( GH-56801 ). Fixes a lot of issues with KinematicBody collisions at the intersection between meshes when using Bullet. Rendering: GLES3: Ignore support for S3TC texture compression on Android and iOS devices ( GH-62909 ). The 2D equivalent will be added later on.

Render 52