Remove Collision Remove Content Remove Debug
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

GH-94783 ) Change NavigationMesh to also parse collision shapes by default. This is part of an effort to encourage users to use collision shapes for NavigationMesh instead of visual meshes as collision shapes are much simpler and thus more efficient for Navigation. ( GH-95013 ) XR: Disable hand tracking by default.

Beta 106
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Developer Shares Building Fabrics, Ropes, And Soft Bodies

Cocos

Most of the implementations are Unity, but the principles are the same, and a lot has been learned in handling and debugging. These algorithms are themselves 3D, and 2D simplifies the content itself. In fact, this is very widely used in games.

Build 98
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Godot Engine reaches 2.0 stable

Mircosoft Game Dev

Godot supports the XML format for saving scenes and resources, but we had problems with it: Scenes are saved packed in xml, so the content is uncomprehensible. Debug on hardware devices. It is also now now possible to debug a game running on an actual devices. Collision and navigation debugging. Live scene editing.

Engine 52
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Open Source Simulation Expands with NVIDIA PhysX 5 Release

Nvidia

A signed distance field collision feature on GPU has also been added, which allows the user to perform collision detection using a voxelized version of the source mesh, eliminating the need to create a convex decomposition. NVIDIA Omniverse is also where you should look for any content creation tools.

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Why does Godot use Servers and RIDs?

Mircosoft Game Dev

Near Phase: Generating collision information of overlapping objects. Solver: Iterative or LCP approximation to collision resolution. Physics needs to set back information (bodies that moved and collisions) into the logic layer, but this can be done anytime before the next frame. Broad Phase: Finding pairs of close objects.

Render 52
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Release candidate: Godot 3.5.1 RC 2

Mircosoft Game Dev

stable: Android: Fix issue preventing the Android Editor from displaying the project content ( GH-64420 ). Navigation: Exclude disabled StaticBody collisions from NavigationMesh baking ( GH-65775 ). Physics: Hack a hot fix for Bullet's collision margin regression ( GH-64875 ). Here are the main changes since 3.5-stable:

Bug 52
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Maintenance release: Godot 3.5.1

Mircosoft Game Dev

stable: Android: Fix issue preventing the Android Editor from displaying the project content ( GH-64420 ). Navigation: Exclude disabled StaticBody collisions from NavigationMesh baking ( GH-65775 ). Physics: Hack a hot fix for Bullet's collision margin regression ( GH-64875 ) [regression fix]. Here are the main changes since 3.5-stable:

Render 52