Remove Collision Remove Data Remove Debug
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Most importantly, if the game crashes for any reason, the editor does not crash at the same time (which could cause data loss). GH-94783 ) Change NavigationMesh to also parse collision shapes by default. All : for blendshapes are now removed, and any of / , : , , , and [ are removed for animation libraries. (

Beta 106
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Developer Shares Building Fabrics, Ropes, And Soft Bodies

Cocos

Combined with the knowledge of the rendering, the texture is actually very close to the rendering vertex data. Everything depends only on custom vertex data. The 2D fabric After carrying the code as a whole and adding custom vertex data, you get a most basic 2D fabric effect. can all be achieved this way!

Build 98
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Tiles editor progress report #3

Mircosoft Game Dev

Most of TileSet's systems (rendering, collisions, physics, navigation, …) are now using a concept of "layers" (this might be renamed). As an example, you could now define several PhysicsBodies per tile with different collision layers/masks. Custom data. Each custom data layer can be assigned a type and a name.

Tile 52
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Why does Godot use Servers and RIDs?

Mircosoft Game Dev

Near Phase: Generating collision information of overlapping objects. Solver: Iterative or LCP approximation to collision resolution. The answer to this puzzle lies in understanding the following facts: Logic sets information into Physics, but it does not need to retrieve data from it. Neither need to retrieve data.

Render 52
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Godot Engine reaches 2.0 stable

Mircosoft Game Dev

Changes to sub-nodes would result in data loss. Debug on hardware devices. It is also now now possible to debug a game running on an actual devices. Make sure to enable "Deploy Remote Debug" option in the remote options menu. Collision and navigation debugging. Live scene editing.

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Schedule for GodotCon 2019 in Brussels

Mircosoft Game Dev

Jānis will showcasing a cool set of tools that allow you to debug your game visually similarly to Unity's Scene view. Visual Debugger is a tool allowing developers to debug their Godot projects while the application is running in the editor or in a build. There are GPU accelerated particles in Godot, but they don't support collisions.

Demo 52
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Release candidate: Godot 3.5.1 RC 2

Mircosoft Game Dev

GUI: Fix color modulation of the grayscale glyphs in font with mixed color / grayscale data ( GH-64745 ). Navigation: Exclude disabled StaticBody collisions from NavigationMesh baking ( GH-65775 ). Physics: Hack a hot fix for Bullet's collision margin regression ( GH-64875 ). Rendering: Fix multiple ubershader bugs ( GH-64096 ).

Bug 52