Remove Collision Remove Data Remove Tile
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Tiles editor progress report #3

Mircosoft Game Dev

tiles editor series: Tiles editor progress report #1. Tiles editor progress report #2. you are here) Tiles editor progress report #3. Tiles editor progress report #4. Tiles editor progress report #5. This allows you to customize the properties that the tiles themselves expose. Custom data.

Tile 52
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Programming the Agon Light using C/C++

Retro Game Coders

vdp_key allows us to access keyboard data and check for key presses over the serial connection between the ESP32 and the Z80 processor. tile = c; enemies[enemy_count].room tile = 158; enemies[enemy_count].room tile = c; enemies[enemy_count].room tile = 158; enemies[enemy_count].room

Tile 97
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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Android: Add basic user data backup option ( GH-49070 ). Core: Provide a getter for the project data directory ( GH-52714 ).

Beta 52
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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Android: Add basic user data backup option ( GH-49070 ). Core: Provide a getter for the project data directory ( GH-52714 ).

Mesh 52
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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Android: Add basic user data backup option ( GH-49070 ). Core: Provide a getter for the project data directory ( GH-52714 ).

Mesh 52
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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Android: Add basic user data backup option ( GH-49070 ). Core: Provide a getter for the project data directory ( GH-52714 ).

Mesh 52
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Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

Android: Add basic user data backup option ( GH-49070 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). OS: Expose OS data directory getter methods ( GH-49732 ). Physics: Heightmap collision shape support in Godot Physics 3D ( GH-47349 ). Note that some of the changes in 3.4

Beta 52