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This officially marks the start of feature freeze for 4.4. We wont risk merging any new features or risky bug fixes until after we release 4.4 Highlights Many features originally intended for 4.3 is jam-packed with new features despite having a much shorter development period than 4.3. release cycle. New in Beta 1!
Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). Some of the most notables feature changes in this update are: Animation: Split pause() from AnimationPlayer's stop() ( GH-71218 ). Physics: Fix sphere-capsule collision logic ( GH-70660 ).
As such, most of the focus was on implementing missing features or bugfixes which are critical for publishing 2D and 3D games with Godot 3, and on making the existing features more optimized and reliable. now and read on to learn more about the many new features in this update. Shader language features. Download Godot 3.4
Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). Some of the most notables feature changes in this update are: Animation: Split pause() from AnimationPlayer’s stop() ( GH-71218 ). Physics: Fix sphere-capsule collision logic ( GH-70660 ).
has encouraged many Godot users to contribute new features to the stable branch, in order to bring them faster to end users and to their projects. The side effect is that such features can introduce regressions, which we absolutely don't want in the stable branch, so this 2.1.4 Physics: Add one-way collision to tile-set/tile-map.
This version worked well but we felt it was still far from the usability and features of a modern game engine. New core features. Instancing is one of Godot's best features. Other new core features. Smaller new core features were also added: Support for ZIP packs on export instead of PCK. New editor features.
A significant part of my work those past two months has mostly been about reimplementing most of the already existing TileSet features, while introducing more flexibility to it. Most of TileSet's systems (rendering, collisions, physics, navigation, …) are now using a concept of "layers" (this might be renamed). Navigation.
Talk: The good, the bad, and the ugly: 3D features of Godot | Paweł Fertyk. In this talk Paweł will tell you about his experiences while developing a 3D game ( Intrepid ), the features he's used, and the problems he's encountered. There are GPU accelerated particles in Godot, but they don't support collisions.
branch, but it grew to become a feature-packed update well worth of opening a new stable branch. As such, most of the focus was on implementing missing features or bugfixes which are critical for publishing 2D and 3D games with Godot 3, and on making the existing features more optimized and reliable. update to the 3.2
Here are the 5 projects/students with links to the relevant sections in this post: Implementing a DAP backend for debugging Godot projects by Ricardo Subtil ( Ev1lbl0w ). Implementing a DAP backend for debugging Godot projects. Project: Implementing a DAP backend for debugging Godot projects. Branch: Ev1lbl0w/gsoc21-dap.
PhysX 5 SDK now supports the capabilities of NVIDIA Flex , which enables various new features. These features include finite element model-based soft body dynamics as well as liquid, cloth, and inflatable objects using position-based dynamics, optimized to run on GPUs. Advanced demos are no longer bundled with the SDK.
is turning out to be quite feature-packed and we've been taking the time to iterate with four beta snapshots. is going to add 5 major features: C# support for the iOS platform , courtesy of Ignacio ( neikeq ). C#: Allow debugging exported games ( GH-38115 ). The upcoming Godot 3.2.2 stable build. stable build. Other changes.
branch is worked on in parallel and receives minor updates to fix bugs, improve usability and occasionally add some compatible features. we could take the time to add some new features to the 3.2 we could take the time to add some new features to the 3.2 Some of those features had already been partially implemented before the 3.2
There were a few very important features that we didn’t manage to review in time for previous betas, and which have now been implemented in beta 3. Vitika Soni ( Vitika9 ) reworked the features and user experience of Godot’s ColorPicker during Google Summer of Code 2022. Major changes. This beta 3 is not only bugfixes though!
There were a few very important features that we didn't manage to review in time for previous betas, and which have now been implemented in beta 3. Vitika Soni ( Vitika9 ) reworked the features and user experience of Godot's ColorPicker during Google Summer of Code 2022. Major changes. This beta 3 is not only bugfixes though!
is turning out to be quite feature-packed and we've been taking the time to iterate with four beta snapshots and two release candidates (RC). is going to add 5 major features: C# support for the iOS platform , courtesy of Ignacio ( neikeq ). C#: Allow debugging exported games ( GH-38115 ). The upcoming Godot 3.2.2 Other changes.
release, which is already quite feature-packed a mere 3 months after the 3.3 and included in this beta are: Animation: Add animation "reset" track feature ( GH-44558 ). Animation: Add animation "reset" track feature ( GH-44558 ). Editor: Fix logic for showing tilemap debugcollision shapes ( GH-49075 ).
is going to be incredibly feature-packed, and we're taking the time necessary to ensure that it will also be stable. Thanks to all pre-release testers who help us find and debug regressions! Multiple fixes to one-way collisions. The main new features are highlighted in bold. Godot 3.2.4 stable soon™. documentation.
is turning out to be quite feature-packed and we've been taking the time to iterate with four beta snapshots before reaching a state that we're confident enough to label as release candidate. is going to add 5 major features: C# support for the iOS platform , courtesy of Ignacio ( neikeq ). The upcoming Godot 3.2.2 stable build.
release is going to be packed with many new features. Multiple fixes to one-way collisions , handling many cases where collisions would not work reliably. Multiple fixes to one-way collisions (new in beta 6). The main new features in need of testing are highlighted in bold. While our main focus stays on the 4.0
As there is no new feature and only bug fixes, this RC 1 should be as stable as 3.3.2-stable Editor: Fix logic for showing tilemap debugcollision ( GH-49075 ). The download links for dev snapshots are not featured on the Download page to avoid confusion for new users. See the full changelog since 3.3.2-stable
release will provide a number of new features which have been backported from the 4.0 This beta 6 build provides additional features and fixes to bugs reported against previous builds. Animation: Add animation "reset" track feature ( GH-44558 ). Core: Complain if casting a freed object in a debug session ( GH-51095 ).
release will provide a number of new features which have been backported from the 4.0 With this first Release Candidate , we completely freezes feature development, and comes after a long series of beta builds to fix a number of bugs reported against previous builds (as well as against previous stable branches). The upcoming Godot 3.4
release will provide a number of new features which have been backported from the 4.0 and included in this beta are: Animation: Add animation "reset" track feature ( GH-44558 ). Animation: Add animation "reset" track feature ( GH-44558 ). Editor: Improve the editor feature profiles UX ( GH-49643 ).
Such maintenance releases focus on fixing bugs and not on integrating new features. Navigation: Exclude disabled StaticBody collisions from NavigationMesh baking ( GH-65775 ). Physics: Hack a hot fix for Bullet's collision margin regression ( GH-64875 ) [regression fix]. We released Godot 3.5 So this 3.5.1
release will provide a number of new features which have been backported from the 4.0 With this second Release Candidate , we have frozen feature development and are nearly ready to release the stable version. Animation: Add animation "reset" track feature ( GH-44558 ). The upcoming Godot 3.4 Please report any issue.
release will provide a number of new features which have been backported from the 4.0 With this third Release Candidate , we have frozen feature development and are nearly ready to release the stable version. Animation: Add animation "reset" track feature ( GH-44558 ). The upcoming Godot 3.4 Please report any issue.
release will provide a number of new features which have been backported from the 4.0 This beta 4 build provides additional features and fixes to bugs reported against previous builds. Animation: Add animation "reset" track feature ( GH-44558 ). Editor: Fix logic for showing tilemap debugcollision shapes ( GH-49075 ).
As there is no new feature and only bug fixes, this RC 2 should be as stable as 3.3.2-stable Editor: Fix logic for showing tilemap debugcollision ( GH-49075 ). The download links for dev snapshots are not featured on the Download page to avoid confusion for new users. A notable change in 3.3.2
stable release to bring the numerous new features and even more important bug fixes to all Godot users. Multiple fixes to one-way collisions. The main new features are highlighted in bold. Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). New AspectRatioContainer Control node. documentation.
The version change doesn't mean that we're reopening the branch for new features, and so Godot 3.3 Multiple fixes to one-way collisions. The main new features are highlighted in bold. Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). But aside from the name change, it's still the same release.
release will provide a number of new features which have been backported from the 4.0 This beta 5 build provides additional features and fixes to bugs reported against previous builds. Animation: Add animation "reset" track feature ( GH-44558 ). Core: Complain if casting a freed object in a debug session ( GH-51095 ).
Multiple fixes to one-way collisions. The main new features are highlighted in bold. Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). Physics: Fix multiple issues with one-way collisions ( GH-42574 ). Physics: Allow CollisionObject to show collision shape meshes ( GH-45783 ).
is now considered feature complete, and has received a lot of bugfixes and improvements over the past weeks thanks to all the testers and developers who reported and fixed issues. A long-standing Bullet regression has finally been fixed ( GH-56801 ), solving issues with KinematicBody collisions on edges (e.g. The upcoming Godot 3.5
Multiple fixes to one-way collisions. The main new features are highlighted in bold. Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). Physics: Fix multiple issues with one-way collisions ( GH-42574 ). New AspectRatioContainer Control node. Implement pause-aware physics picking.
installment, bringing dozens of major features and hundreds of bugfixes and enhancements to bring our game developers an ever-improving feature set with a strong focus on usability. now and read on to learn more about its history , our support plans and the many new features in this update. Download Godot 3.2 March 2019).
is now considered feature complete, and has received a lot of bugfixes and improvements over the past weeks thanks to all the testers and developers who reported and fixed issues. and provide the missing features that 3.5 Both features were implemented by our text rendering expert bruvzg in the master branch for Godot 4.0,
Such maintenance releases focus on fixing bugs and not on integrating new features. Navigation: Exclude disabled StaticBody collisions from NavigationMesh baking ( GH-65775 ). Physics: Hack a hot fix for Bullet’s collision margin regression ( GH-64875 ) [regression fix]. We released Godot 3.5 So this 3.5.1
is now considered feature complete, and has received a lot of bugfixes and improvements over the past weeks thanks to all the testers and developers who reported and fixed issues. Both features were implemented by our text rendering expert bruvzg in the master branch for Godot 4.0, The upcoming Godot 3.5 stable for all users.
is now considered feature complete, and has received a lot of bugfixes and improvements over the past weeks thanks to all the testers and developers who reported and fixed issues. This feature is disabled by default, and can be enabled in the Project Settings. The upcoming Godot 3.5 stable for all users. Estébanez ( RandomShaper )!
is now considered feature complete, and has received a lot of bugfixes and improvements over the past weeks thanks to all the testers and developers who reported and fixed issues. This feature is disabled by default, and can be enabled in the Project Settings. The upcoming Godot 3.5 stable for all users. Estébanez ( RandomShaper )!
A few late features have also been included because they were too good to keep waiting (such as improved Inspector subresource editing and node copy-paste support ). Multiple fixes to one-way collisions. The main new features are highlighted in bold. Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ).
is now considered feature complete, and has received a lot of bugfixes and improvements over the past weeks thanks to all the testers and developers who reported and fixed issues. Then smix8 took over the custody of this area, fixing a lot of bugs and improving the feature set greatly, with the help of Pawel Lampe ( Scony ).
is now considered feature complete, and has received a lot of bugfixes and improvements over the past weeks thanks to all the testers and developers who reported and fixed issues. This feature is disabled by default, and can be enabled in the Project Settings. The upcoming Godot 3.5 stable for all users. Estébanez ( RandomShaper )!
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