Remove Collision Remove Debug Remove Localization
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

GH-94783 ) Change NavigationMesh to also parse collision shapes by default. This is part of an effort to encourage users to use collision shapes for NavigationMesh instead of visual meshes as collision shapes are much simpler and thus more efficient for Navigation. ( GH-95013 ) XR: Disable hand tracking by default.

Beta 106
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GSoC 2021 - Progress report #1

Mircosoft Game Dev

Here are the 5 projects/students with links to the relevant sections in this post: Implementing a DAP backend for debugging Godot projects by Ricardo Subtil ( Ev1lbl0w ). Implementing a DAP backend for debugging Godot projects. Project: Implementing a DAP backend for debugging Godot projects. Branch: Ev1lbl0w/gsoc21-dap.

Debug 52
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Release candidate: Godot 3.5.1 RC 2

Mircosoft Game Dev

Core: Fix locale resource remapping with binary conversion on export ( GH-63629 ). iOS / macOS: Fix generation of duplicate locale property list files ( GH-65067 ). Navigation: Exclude disabled StaticBody collisions from NavigationMesh baking ( GH-65775 ). Rendering: Portals: Show RayCast debug helper ( GH-65686 ).

Bug 52
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Maintenance release: Godot 3.5.1

Mircosoft Game Dev

Core: Fix locale resource remapping with binary conversion on export ( GH-63629 ). iOS / macOS: Fix generation of duplicate locale property list files ( GH-65067 ). Navigation: Exclude disabled StaticBody collisions from NavigationMesh baking ( GH-65775 ). Rendering: Portals: Show RayCast debug helper ( GH-65686 ).

Render 52
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Maintenance release: Godot 3.2.2

Mircosoft Game Dev

Such pointer could be reported as valid even though the memory it points to was not, or worse, that memory could now hold a different object, leading to hard to debug situations. Thanks to the work of Pedro ( RandomShaper ), debug versions of Godot (e.g. Thanks to the work of Pedro ( RandomShaper ), debug versions of Godot (e.g.

Debug 52
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Maintenance release: Godot 3.5.1

Mircosoft Game Dev

Core: Fix locale resource remapping with binary conversion on export ( GH-63629 ). iOS / macOS: Fix generation of duplicate locale property list files ( GH-65067 ). Navigation: Exclude disabled StaticBody collisions from NavigationMesh baking ( GH-65775 ). Rendering: Portals: Show RayCast debug helper ( GH-65686 ).

Render 40
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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

Revamped collision layer grid in the inspector. Localized class reference. Such use-after-free access needs to be guarded with is_instance_valid(obj) , but this has been surprisingly difficult to get right due to a number of bugs and inconsistencies between debug and release builds. Dynamic BVH for Godot Physics 2D.

UX 52