Remove Collision Remove Debug Remove Platformer
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Maintenance release: Godot 2.1.4

Mircosoft Game Dev

A big thankyou to all the contributors who worked on this release by implementing bug fixes or features, or testing the changes to spot potential regressions and help debug issues. This release has seen many platform-specific improvements from old and new contributors, especially for macOS, iOS, X11. Let's see what they bring us.

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Open Source Simulation Expands with NVIDIA PhysX 5 Release

Nvidia

A signed distance field collision feature on GPU has also been added, which allows the user to perform collision detection using a voxelized version of the source mesh, eliminating the need to create a convex decomposition. Advanced demos are no longer bundled with the SDK.

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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

This will enable us to publish maintenance updates at a faster pace as soon as we identify a need (critical regressions to fix, security issues, necessary platform updates, etc.). Platforms: Godot editor on the Web! Raise errors when accessing deleted objects in debug. Physics: Many fixes to one-way collisions.

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Schedule for GodotCon 2019 in Brussels

Mircosoft Game Dev

Jānis will showcasing a cool set of tools that allow you to debug your game visually similarly to Unity's Scene view. Visual Debugger is a tool allowing developers to debug their Godot projects while the application is running in the editor or in a build. There are GPU accelerated particles in Godot, but they don't support collisions.

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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

Physics: Fix 2D and 3D moving platform logic ( GH-50166 , GH-51458 ). Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Windows: Fix platform file access to allow file sharing with external programs ( GH-51430 ). Core: Complain if casting a freed object in a debug session ( GH-51095 ).

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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

Physics: Fix 2D and 3D moving platform logic ( GH-50166 , GH-51458 ). Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Windows: Fix platform file access to allow file sharing with external programs ( GH-51430 ). Core: Complain if casting a freed object in a debug session ( GH-51095 ).

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Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

Physics: Fixing 2D moving platform logic ( GH-50166 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). Editor: Add custom debug shape thickness and color options to RayCast ( GH-49726 ). HTML5: Debug HTTP server refactor with SSL support ( GH-48250 ). Crypto: Add HMACContext ( GH-48869 ).

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