Remove Collision Remove Demo Remove Feature
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Godot XR update - February 2025

Mircosoft Game Dev

Lets take a look at the features available in this release! release Here comes another release of the Godot OpenXR Vendors plugin with plenty of features and bug fixes! Features Update OpenXR to Khronos 1.1.41 Features Update OpenXR to Khronos 1.1.41 You can download the Godot XR Tools demo on itch.io.

Collision 102
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What is the main difference between the 2D Physics System

Cocos

Builtin 2d physics is just collision detection, no engine used. We only use Box2d as full featured physics engine for 2D You can try the demo here GitHub GitHub - cocos/cocos-example-physics: Samples for 3d physics Samples for 3d physics. Contribute to cocos/cocos-example-physics development by creating an account on GitHub.

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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

As such, most of the focus was on implementing missing features or bugfixes which are critical for publishing 2D and 3D games with Godot 3, and on making the existing features more optimized and reliable. now and read on to learn more about the many new features in this update. Shader language features. Download Godot 3.4

UX 52
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The Invincible by Starward Industries: A stellar fusion of sci-fi literature and gaming greatness

PreMortem.Games

“Games are not about textures, assets, features or levels. In other words, a collision of the idea with the possibilities of implementation. ” The spirit of Stanislaw CMO Maciej Dobrowolski has closely monitored player’s reactions to the demo and trailers. We teased fragments of the story in the demo.

Games 104
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Schedule for GodotCon 2019 in Brussels

Mircosoft Game Dev

Talk/demo: Making the next blockbuster game with FOSS tools: Director's Cut | Juan Linietsky ( reduz ). Juan will give a talk at FOSDEM showing how to create high quality 3D games like the recent TPS demo with FOSS tools like Godot, Blender, GIMP and Krita. Talk: The good, the bad, and the ugly: 3D features of Godot | Paweł Fertyk.

Demo 52
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Godot's ragdoll system

Mircosoft Game Dev

Godot is getting more and more interesting features in this period, and one aspect on which we are focusing on is the Skeleton node. We are working on implementing some features like Inverse Kinematics, Ragdoll, a better animation player, and a state machine player. Collision shape adjustment. Now let's start! How it works.

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Open Source Simulation Expands with NVIDIA PhysX 5 Release

Nvidia

PhysX 5 SDK now supports the capabilities of NVIDIA Flex , which enables various new features. These features include finite element model-based soft body dynamics as well as liquid, cloth, and inflatable objects using position-based dynamics, optimized to run on GPUs. Advanced demos are no longer bundled with the SDK.